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Search: Posts Made By: BlueZero4
Forum: SRB2 Discussion 1 Day Ago
Replies: 10
Views: 301
Posted By BlueZero4
I don't like NiGHTS mode in SRB2. The way...

I don't like NiGHTS mode in SRB2.

The way that I think of it is:
- SRB2 Vanilla is a huge step up in design over commercially available Sonic games, providing something totally new and different...
Forum: Lua 2 Weeks Ago
Replies: 26
Views: 6,011
Posted By BlueZero4
The height gain on wallbounce as Super Sonic in...

The height gain on wallbounce as Super Sonic in v11 is a little bit ridiculous.

I do love the rebound dash, though. Thanks for the update.
Forum: Miscellaneous 2 Weeks Ago
Replies: 10
Views: 1,152
Posted By BlueZero4
Apologies; I know that's out of left field. ...

Apologies; I know that's out of left field.

This is a component of a larger level pack that I'm working toward, and I wanted to release the HUD separately. I wanted to remove the life system from...
Forum: Miscellaneous 3 Weeks Ago
Replies: 10
Views: 1,152
Posted By BlueZero4
Minimal HUD

A heads-up display that gets out of your way.

Because the life count is hidden, I've included a script to prevent the player from running out of lives (courtesy Kaysakado).
Forum: Official Level Design Contest 3 Weeks Ago
Replies: 78
Views: 14,120
Posted By BlueZero4
I'm not sure if I'm actually going to finish my...

I'm not sure if I'm actually going to finish my OLDC playthroughs, so I might as well post this now.

This is a playlist of my OLDC playthroughs that I did for this contest so far: ...
Forum: News 3 Weeks Ago
Replies: 15
Views: 1,285
Posted By BlueZero4
Also, it seems like OpenGL's draw distance errors...

Also, it seems like OpenGL's draw distance errors are mostly fixed.

Extra-large stages no longer bug out in OGL, in other words.
Forum: Official Level Design Contest 09-14-2020
Replies: 78
Views: 14,120
Posted By BlueZero4
This information is in the post at the beginning...

This information is in the post at the beginning of the thread.
Forum: SRB2 Discussion 09-13-2020
Replies: 6,685
Sticky: Suggestions
Views: 2,784,956
Posted By BlueZero4
Freedom Planet's design for underwater bubbles is...

Freedom Planet's design for underwater bubbles is great.

There's a big air bubble that stays on the ground at all times. You walk up to the bubble, catch a breath, and then you keep walking.

I...
Forum: SRB2 Discussion 09-07-2020
Replies: 20
Views: 1,772
Posted By BlueZero4
I have a vain hope that the non-slope physics...

I have a vain hope that the non-slope physics will be mostly untouched, and that oldschool flatland maps (no slopes) will be essentially unaffected.


1.09.4 in software with the large faces in...
Forum: SRB2 Discussion 09-03-2020
Replies: 20
Views: 1,772
Posted By BlueZero4
This is a really interesting solution to the...

This is a really interesting solution to the problem. I'm not a Lua guy myself, so I can't do more than sit by on the sidelines for the technical specifics of this conversation.

Personally, I was...
Forum: Levels 08-12-2020
Replies: 31
Views: 8,340
Posted By BlueZero4
My blind playthrough of Abandoned Airbase, with...

My blind playthrough of Abandoned Airbase, with commentary. (https://m.youtube.com/watch?v=b-1xulLmHXw)

The intro and outro are a bit rough, my mic is not great, and I also turned on cheats which...
Forum: SRB2 Discussion 08-09-2020
Replies: 75
Views: 4,210
Posted By BlueZero4
This is really insightful. Having grown up on...

This is really insightful. Having grown up on SRB2 (well, minus my past ten-year hiatus), I got a huge kick out of Final Demo Zone, but I can definitely understand that not everyone would.
...
Forum: SRB2 Discussion 08-05-2020
Replies: 6,685
Sticky: Suggestions
Views: 2,784,956
Posted By BlueZero4
The S3&K bubble bounce ability should be...

The S3&K bubble bounce ability should be available as an ability for custom characters.
Forum: Levels 07-29-2020
Replies: 31
Views: 8,340
Posted By BlueZero4
Someone (kays?) linked me this thread on Discord...

Someone (kays?) linked me this thread on Discord a month or two ago, and getting back to you has been on my todo list since. I wrote this post 3 or 4 weeks ago, but I'd been delaying posting it...
Forum: Editing 07-29-2020
Replies: 22
Views: 2,812
Posted By BlueZero4
This is all looking really great! Lots of...

This is all looking really great! Lots of detailed geometry here.

From a color design perspective, the blue in the sky feels really heavy to me. The saturation and brightness overwhelm the...
Forum: SRB2 Discussion 07-29-2020
Replies: 13
Views: 923
Posted By BlueZero4
So, I just played So2ro's Frantic Freeze Zone...

So, I just played So2ro's Frantic Freeze Zone (https://mb.srb2.org/showthread.php?t=47482) within the past few days, and it changed my opinion on the character abilities.

Right now, slopes...
Forum: Levels 07-28-2020
Replies: 9
Views: 3,455
Posted By BlueZero4
This was interesting! This felt like a Metal...

This was interesting!

This felt like a Metal Sonic map to me. Keeping momentum using slopes and well-timed jumps was a ton of fun here.

The aesthetics are impressive for a map made in less...
Forum: Characters 07-28-2020
Replies: 35
Views: 13,869
Posted By BlueZero4
I just had an awful time trying to play Nasya in...

I just had an awful time trying to play Nasya in a 2D section. I can't seem to kick forward and gain momentum. I tried Strafe, Standard, and Simple. Am I doing something wrong?
Forum: SRB2 Discussion 07-27-2020
Replies: 14
Views: 983
Posted By BlueZero4
Rumia1's classic.wad has already implemented this...

Rumia1's classic.wad has already implemented this functionality. (https://mb.srb2.org/showthread.php?t=46103)
Forum: Characters 07-27-2020
Replies: 29
Views: 10,943
Posted By BlueZero4
Hi! Dedicated controller player here. I play...

Hi! Dedicated controller player here. I play strafe/legacy normally, and I haven't tried Jet in any other movement modes.

I normally use the move inputs during jumps for air strafing. I usually...
Forum: Characters 07-27-2020
Replies: 35
Views: 13,869
Posted By BlueZero4
I really enjoy Nasya, except that I'm bad. ...

I really enjoy Nasya, except that I'm bad. Especially at boss fights.

At one point, I tried playing Nasya in Simple Mode (analog). It *almost* worked fine.

My one problem in analog mode was: ...
Forum: SRB2 Discussion 07-27-2020
Replies: 14
Views: 983
Posted By BlueZero4
In the classic games, I often use the spin dash...

In the classic games, I often use the spin dash to generate speed when I'm up against a steep slope, and I'd rather spin dash than try to get a running start.

In SRB2, I feel like I want to use...
Forum: Levels 07-27-2020
Replies: 11
Views: 3,865
Posted By BlueZero4
I'm trying to build a large, explorable stage for...

I'm trying to build a large, explorable stage for myself, so I went to check out this map for comparison. After doing my own research, I wanted to elaborate on how this map relates with SRB2's...
Forum: SRB2 Discussion 07-26-2020
Replies: 13
Views: 923
Posted By BlueZero4
Right now, I think of the character cast as being...

Right now, I think of the character cast as being split into two categories: Characters who jump low, and characters who jump high.

Low-jump: Sonic, Metal Sonic, Amy (sorta)

High-jump: Tails,...
Forum: Editing 07-25-2020
Replies: 23
Views: 2,214
Posted By BlueZero4
Hey, have you heard of "Make Sectors Mode?" ...

Hey, have you heard of "Make Sectors Mode?" Default hotkey is M, and it also has an icon on the left bar. It's also under the "mode" menu in the top menubar.

Basically, you click around like a...
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