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Forum: Lua 07-29-2017
Replies: 8
Views: 7,438
Posted By Joat
Good heavens, it's been a long time since I...

Good heavens, it's been a long time since I showed signs of life here! These changes are long overdue.

I have changed the script in accordance to LunarDestroyer's advice. I have also added in the...
Forum: Editing Help 05-04-2017
Replies: 3
Views: 1,426
Posted By Joat
That was not the full script. Here is the full...

That was not the full script. Here is the full script:

//Freeslot object declarations. The rest of the declarations are in MAINCFG....
Forum: Editing Help 05-04-2017
Replies: 3
Views: 1,426
Posted By Joat
Alternative to Recursive Table References (Lua)

I understand that what I am trying to do is probably not possible how I'm trying to do it. However, I'm hoping that what I wish to do is possible in some form. Below are the functions relevant to...
Forum: Editing 04-26-2017
Replies: 23
Views: 12,542
Posted By Joat
I've been somewhat more busy than usual, but...

I've been somewhat more busy than usual, but despite that, I've further updates on the project:

- I have implemented an alternate display mode for health and energy, which shows numbers instead of...
Forum: Editing 04-01-2017
Replies: 23
Views: 12,542
Posted By Joat
A few updates: - Guns are now in the game!...

A few updates:

- Guns are now in the game! Not many thus far, but there are guns.

- This mod is planned to have branching paths, and it will take at least three full playthroughs to get through...
Forum: Editing 02-18-2017
Replies: 23
Views: 12,542
Posted By Joat
And so, here we have Marshall Armond, the arms...

And so, here we have Marshall Armond, the arms dealer! And yes, Copper Wyre the owl also has been given animation in the mod.

As with aforementioned owl, though, this image is from before being...
Forum: Editing 02-15-2017
Replies: 23
Views: 12,542
Posted By Joat
As far as alternate objectives, I am not 100%...

As far as alternate objectives, I am not 100% certain yet, but I do not think there will be multiple objectives, though there may be branching paths. For the most part, I plan for it to be based...
Forum: Editing 02-14-2017
Replies: 23
Views: 12,542
Posted By Joat
My thanks for the compliments from all of thee! ...

My thanks for the compliments from all of thee!

In any case, this mod now has a shop system! It even has a buy-back feature, in case you sell something by mistake.

There is no functionality for...
Forum: Editing Help 02-11-2017
Replies: 6
Views: 1,976
Posted By Joat
My thanks to thee! That was, indeed, the issue. I...

My thanks to thee! That was, indeed, the issue. I have corrected the code so that the icon checking code for item 7 is done only once per frame. Though, I'll shortly revise it so that it doesn't...
Forum: Editing Help 02-11-2017
Replies: 6
Views: 1,976
Posted By Joat
Yes, the code was a rather silly thing for me to...

Yes, the code was a rather silly thing for me to omit.

//This was used to attempt to speed patch drawing up by reducing the amount of v.cachePatch calls used. There is code at the end of the...
Forum: Editing Help 02-06-2017
Replies: 6
Views: 1,976
Posted By Joat
HUD slowdown with many patches drawn

In my mod, the player has a grid-based inventory, with icons representing each item they have. When the amount of items in the inventory is fairly low, this works fine. However, when the inventory...
Forum: Editing 12-28-2016
Replies: 23
Views: 12,542
Posted By Joat
My thanks to thee! Funnily enough, I actually did...

My thanks to thee! Funnily enough, I actually did consider a hat at first. I suppose I should consider that option again, really. I need to think of what would be fitting for the owl, though.
Forum: Editing 12-28-2016
Replies: 23
Views: 12,542
Posted By Joat
I have decided to go ahead and, instead of using...

I have decided to go ahead and, instead of using rings as permanent life increases, use rings as currency for shops. As such, I've begun work on shop NPCs! Here is the first sprite for a burrowing...
Forum: Editing Help 12-07-2016
Replies: 1
Views: 1,449
Posted By Joat
There are no ways that I know of to do this...

There are no ways that I know of to do this PURELY with SOCs. However, it is possible with the aid of Lua. The below code, when placed in a lump with a name starting with "LUA_" (the last four...
Forum: Editing 11-13-2016
Replies: 23
Views: 12,542
Posted By Joat
Due to a combination of high school workload, an...

Due to a combination of high school workload, an easily-distracted mind, and other projects, it's been a while. However, I have some updates:

- I have created separate Inferno and Liquid Shields...
Forum: Lua 10-26-2016
Replies: 11
Views: 6,725
Posted By Joat
Code to have the Liquid Shield ignore breathable...

Code to have the Liquid Shield ignore breathable bubbles has been added.
Forum: Lua 10-25-2016
Replies: 11
Views: 6,725
Posted By Joat
Such would be appreciated, Sapheros. Plan A,...

Such would be appreciated, Sapheros. Plan A, overriding P_TouchSpecialThing, seems to be impossible, and though I have a plan B, if you've already typed something out, I certainly shan't argue with...
Forum: Lua 10-25-2016
Replies: 11
Views: 6,725
Posted By Joat
Liquid and Inferno Shields

The Elemental Shield was once two separate shields: the Liquid and Inferno Shields. For those who have need of them for their mod, here is a script that restores those shields. It includes shield...
Forum: Editing Help 10-23-2016
Replies: 2
Views: 1,704
Posted By Joat
I have now tried that and it works, partially....

I have now tried that and it works, partially. However, while it works fine for if one is standing ATOP a FOF, it does not properly detect if a player is INSIDE a FOF with that special. So, it works...
Forum: Editing Help 10-23-2016
Replies: 2
Views: 1,704
Posted By Joat
Detect Sector Damage Types

I am making Inferno and Liquid shields and using the ShouldDamage hook to determine if the user should be immune to certain types of damage. The problem is, most of the time, said damage (that would...
Forum: Editing Help 10-23-2016
Replies: 0
Views: 1,304
Posted By Joat
Camera Change when Player given MF_NOTHINK

When I give the player mobj the MF_NOTHINK flag, the camera zooms in a bit. Is there any way to avoid or compensate for this, or will I just need to live with that?

Also, since I know someone's...
Forum: Lua 06-22-2016
Replies: 8
Views: 7,438
Posted By Joat
Apparently, the solution was to just have the...

Apparently, the solution was to just have the hud.add outside of any function or hook, simply running as soon as the script is loaded, before the gameplay officially starts. I did not call that. In...
Forum: Editing 06-20-2016
Replies: 23
Views: 12,542
Posted By Joat
My thanks to thee! As far as randomized...

My thanks to thee!

As far as randomized levels, that is feasible to a limited degree, in the form of having certain pathways be sealed during certain playthroughs. That said, the idea had crossed...
Forum: Editing 06-20-2016
Replies: 23
Views: 12,542
Posted By Joat
Some more updates: - As you can see in the...

Some more updates:

- As you can see in the screenshot, the level is starting to take shape. Or at least, the first area of the map is.

- I have decided to implement some element of randomness...
Forum: Editing 06-19-2016
Replies: 23
Views: 12,542
Posted By Joat
I have a new gif showing off a few things! In...

I have a new gif showing off a few things! In order:

- The rat has a character select entry and portrait. While the rat had an entry when I posted my first post, the portrait is a more recent...
Showing results 1 to 25 of 236

 
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