Fixed Max. analog deadzone = Game crash

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GLide KS

Sometimes I sprite "things"
So, I was playing SRB2 with my 3DS connected to pc through 3DSController program. Then was testing a bit with gamepad's analog deadzone in-game, setting it to maximum.

WGhRk4s.jpg


When you use the analog, game crashes with the following message:

WYNR4hm.jpg


Srb2 version: 2.2.2 (Lastest)
 
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