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I believe it was these two posts that started the confusion. Quote:
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Wait, what does the Anchor FOF even have to do with it? I'm confused...
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What about where when you do not have a certain file that cannot be downloaded, the game notifies you in-game rather than exiting the player out of the game.
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Voice chating. Nuff said.
Gmod has it. Why can't Srb2 have it? Is it even possible. |
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Now if moving outside a sector is not a problem for polyobjects (And I've just tested this and they can go out of their spawned sector) then the Anchor FOF does not need to be replaced. |
You actually thought a step beyond what I meant. That's right, if they couldn't move out of their spawning sector, they couldn't move at all, due to the anchor FOF. I didn't think about this. But yeah, they actually can move out of the sector they spawned in, but they can glitch horribly if you do that.
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This has likely been suggested before, but it would be nice if the end of GFZ 1-3, THZ 1 and 2, DSZ 2 and 3, and CEZ2(fbobbing FOF exit) had a visible "path" to the next map, rather that appearing to be a dead end. A invisible wall can be placed at some of them to prevent you from seeing too much. This should also apply for the start of each map; just a corridor or the like with a invisible wall would do.
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-- respawnitem on by default for Cooperative games. Currently, if a player grabs rings and dies, those just totally go to waste and the rest of the players are screwed. This is especially applicable to ERZ, where rings are sparse in some tricky sections. Besides, items come back when you die in SP, so why not respawn in Coop?
-- Turn off the "perfect" bonus in Cooperative games. Without respawning items, nobody will get it assuming at least one other player grabs a ring, and with respawning items, it'd be possible to illegitimately gain the bonus. |
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Also, yuk, respawning items in Co-op. |
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As if SRB2's netplay isn't laggy enough...
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How about a chat font which is easier to read? I don't want to have to open my console just to do that.
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Bomb rocket jumping.
Point at the ground, fire, and then get sent flying into the air, or propelled forward. Point at a wall, fire, get sent back. etc. |
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Why? Well, isn't Explosion already ungodly overpowered as is? |
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