SolidArc93
Member
Why can't I transform
Shield button mid-jump. It'll be like that in vanilla 2.2.14 as well so this mod inherits it.Why can't I transform
Thanks for the report, this will be fixed for the next update.Memory allocation crash happens only in gaming mode on steam deck it runs just fine in desktop mode hope this is the right file
The easiest method to install on Steam Deck is via the official flatpak: https://flathub.org/apps/io.github.srb2.rphysHi! I have a question, what did you use for compiling Reveries on steam deck. If the answer is srb2bld, which compiling flags are recomended?
Both, though there will only be minor differences in the control feel if you're a keyboard player. The big new feature besides the analogue stick stuff will be allowing Super form to benefit more from power ups, so you'll be able to use shield abilities and stack speedshoes on top of Super.Ooo another update, I wonder if it's a bugfix update or changes to the physics.
It is fixed, yes. I'm currently targeting a release on December 1st, because that's my birthday, but I'm also planning on updating the android version this time and still need to do that so we will see.Will the steam deck gamemode memory leak be fixed in this update or is that still being worked on?
Happy early Birthday!Both, though there will only be minor differences in the control feel if you're a keyboard player. The big new feature besides the analogue stick stuff will be allowing Super form to benefit more from power ups, so you'll be able to use shield abilities and stack speedshoes on top of Super.
It is fixed, yes. I'm currently targeting a release on December 1st, because that's my birthday, but I'm also planning on updating the android version this time and still need to do that so we will see.
I was going to say it's hard to turn at high speeds so I hope sonic can tightly turn if the supersneakers and super form stack. Also happy birthday, I've seen others say that so I'd thought I should wish you a happy birthday aswell.Both, though there will only be minor differences in the control feel if you're a keyboard player. The big new feature besides the analogue stick stuff will be allowing Super form to benefit more from power ups, so you'll be able to use shield abilities and stack speedshoes on top of Super.
It is fixed, yes. I'm currently targeting a release on December 1st, because that's my birthday, but I'm also planning on updating the android version this time and still need to do that so we will see.
I'm not a dev, but from my perspective as a contributor I think 2.2.14 is pretty close to a stable release, but it depends when a dev or contributor gets around to fixing the remaining few minor issues. It will most likely not come out before the Reveries update, but I think that its current codebase is close enough to stable that I can just base off currentHappy early Birthday!
Also, do you know when v2.2.14 itself will release, or is it already out?
next
and update the codebase to 2.2.14 proper later.I was going to say it's hard to turn at high speeds so I hope sonic can tightly turn if the supersneakers and super form stack. Also happy birthday, I've seen others say that so I'd thought I should wish you a happy birthday aswell.
Characters were given a small handling boost that should help when turning at high speeds
- from my current draft of the changelog, that's part of the "minor control differences" I mentioned earlier. Turning ability will be better in general, except on ice where it shall be the same, because ice isn't nice.I got tired of waiting for 2.2.14 to officially come out to release this, so here's the final major update of Reveries. Expect more minor updates. Due to this, all future versions will be prefixed with F (final), followed by the release number.
Note: there is an Android build included in the downloads this time. Be warned that it is extremely unstable and may not even run on your device.
Changelog:
- Better analogue stick movement
- No more walking in place at low tilt...
The drill thing is definitely a bug, it only happens to Sonic. Everyone else can still drill kill. I'll fix it in the upcoming hotfix.Well anyway I might add that I got hit by every jettysyn in Christmas chime zone because I’m so used to Drill killing the enemies.
I assume the level select is just either an oversight or a debug thing.
Pretty sure this one is a longstanding vanilla problem that also happens in record attack.Also this isn’t important but waiting on the character select screen for a long time causes issues. Might be a vanilla problem too idk