Sonic Robo Blast 2 the Past Version 2.0

Sonic Robo Blast 2 the Past Version 2.0 [Open Asset] 2.0.15 No Split Zip

at this point in time, figuring out how to clone the old shields would be reserved for the next major update.

Campaigns that cover each era would also require figuring out if there are even enough map slots left to do that. You'd be surprised at how many slots were used in this mod.
a custom exit that actives when the level is entered in the hub word can bypass this map slot problem
 
Is it really necessary to use more map slots? can't you just use a script or something that changes map rotation once players enter an era portal?
a custom exit that actives when the level is entered in the hub word can bypass this map slot problem
I don't have the skills to do campaigns the way that's being suggested. Map slots fit my current skill set.
 
as far as I can tell, it may have broken something with custom movement actions, and the emerald check triggers
 
I think my one nitpick with this addon is that you can't collect emblems in modded games
 
glaber updated Sonic Robo Blast 2 the Past Version 2.0 with a new update entry:

updat for compatibility

THZ hub tube can be broken, inserted escape current near the end.
Added pikaspoo's skin changes
added editing readme
Updated a hint to be more obvious.
Updated pipes in THZ hub in case of not triggering zoom tube for any reason
D3 THZ1 had messed up lighting, Caused by action 260 GZDoom FOF on every sector tagged 0. Had collision too.
Added new bushes to Castle Eggman hub
Added blue spring and sound effect to DSZ hub
fixed debris for ice wall
Made it possible to get 2 hits on the plasma...

Read the rest of this update entry...
 
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