Jet Metal Sonic

[Open Assets] Jet Metal Sonic Revised version 1.0.3

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Found a bug during a normal playthrough of the game, in TH2, using the charge stomp in the purple goop results in the character getting stuck until you use any other charge ability, i did not load any other addon, as i was only testing the new version of jet metal.
srb20016.gif
 
As of the most recent version, JMS' shoes turn red when he's charging.
1667106091450.png

Post automatically merged:

And when he's in the dash mode spindash state, since... same sprites.
 
i don't know if this is a bug or not but sometimes when i use the charge jump the height gained is lower then expected
 
Uh...I don't even know what happened here.

This happened in a multiplayer server with these addons here:
Lua:
addfile CL_RChars-v1-2.pk3
CL_Maimy-v1.6.pk3
VCL_RocketMetal_V1.pk3
CL_MetalSonic3.0-v1.pk3
CL_JetMetalSonicRevised-v1.0.3.pk3
CL_ShadowAndroid-v1.3.pk3
CL_MechaSonic-2.4.5.pk3
CL_EggPackRE-v2.6.pk3
VCL_Eggette-V1.2.2.pk3
VCL_EggRobo-v1.1.pk3
CL_Brak-v2.4.pk3
cl_e102gamma-v1-3.pk3
CL_Deton_v1.5.pk3

Symptoms were Lua code error spam in the console, intense lag, etc...
I don't know if this will be fixed or if it will happen with Model H too, but yeah.
 
Hello!
Found out that using Jet Metal in a multiplayer session causes him to have a set of bugs that is identical to the post above me.
srb20028.png

Jet metal also flashes uncontrollably when even when he is not charging or in his dash state.
Whenever I (the host) am not Jet Metal, the other players who are Jet metal bug out with visual issues. Weirdly enough too, if I am Jet Metal but player/node 1 is not, then that means any other node who is playing still gets these set of bugs. Do you think you are able to fix this?
Here is the warning I get if that helps!
WARNING: ...s\CL_JetMetalSonicRevised-v1.0.3.pk3|Lua/LUA_VFX.lua:248: attempt to index local 't' (a nil value)
stack traceback:
...s\CL_JetMetalSonicRevised-v1.0.3.pk3|Lua/LUA_VFX.lua:248: in function <...s\CL_JetMetalSonicRevised-v1.0.3.pk3|Lua/LUA_VFX.lua:246>
 

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