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Thank you for the good words, it's really hard for me to create a map and support will not hurt. I'm interested to find out what the Sonic game would look like if its style of play was preserved in subsequent parts. By the way, my first version of the map resembled a classic design, and at that time I didn't plan to continue creating the map, I just didn't understand much about editing. At the expense of music, I can try to add several options to one card, well, or between acts.
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Guys who makes maps, can you tell me how to make the camera turn automatically on turns in 2d mode?
All The Diffirent Bushes And Trees Kinda Look Out Of Place, So What I Would Reccomend Is Changing All Of The Diffirent Trees And Bushes Into The Botainic Serinity (Alpine Paradise) Trees, Afterall Thats What I Did With My Multiplayer 3 GHZ Stages
All The Diffirent Bushes And Trees Kinda Look Out Of Place, So What I Would Reccomend Is Changing All Of The Diffirent Trees And Bushes Into The Botainic Serinity (Alpine Paradise) Trees, Afterall Thats What I Did With My Multiplayer 3 GHZ StagesView attachment 73288
Yes, work is underway. It is not in my plans to replace palm trees at the moment, at least because the palm trees that you offer lack details, although I used them initially. I'll take care of the palm trees and other vegetation last.
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Also, everything rests on the height of the jump, because of this we had to reduce the height of the palm trees
I decided to do bridges again, I would like the logs to swing, but sonic runs so fast that the logs don't have time to go down, maybe in the future I'll come up with something.
The music fits well into the atmosphere, so I'll put it on, and the track from the second act, respectively
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The map requires constant alterations and innovations, I also rarely do it, so the development will be delayed, by the way, it would be cool to make a start menu in the style of a green hill, I'm not strong in this yet, but maybe someone will join the project someday.
I decided to do bridges again, I would like the logs to swing, but sonic runs so fast that the logs don't have time to go down, maybe in the future I'll come up with something.
The music fits well into the atmosphere, so I'll put it on, and the track from the second act, respectively
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The map requires constant alterations and innovations, I also rarely do it, so the development will be delayed, by the way, it would be cool to make a start menu in the style of a green hill, I'm not strong in this yet, but maybe someone will join the project someday.
I decided to do bridges again, I would like the logs to swing, but sonic runs so fast that the logs don't have time to go down, maybe in the future I'll come up with something. View attachment 73343
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The music fits well into the atmosphere, so I'll put it on, and the track from the second act, respectively
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The map requires constant alterations and innovations, I also rarely do it, so the development will be delayed, by the way, it would be cool to make a start menu in the style of a green hill, I'm not strong in this yet, but maybe someone will join the project someday.
I made three types of bridge, since I made the first act more modern, then it will have a wide bridge, and in the second act, the map will be more classic and the bridge will be medium, small, maybe double for a change (I haven't decided yet)
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Do you think it is necessary to make palm trees straight to preserve the original or to make them curved
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