Sonic frontiers gameplay has been finally shown,of course with some probs😅

The problem is that it's not just expecting less from fan projects, it's treating fan projects as inherently better than official ones. If Frontiers was a fan project and looked exactly the same, people would be saying it's better than SEGA can make and using it as a chance to bash SEGA as being unable to make anything as good as fans. There's an immediate and apparent bias against SEGA and Sonic Team to the point where even if they did come out with an amazing game, people would still be finding reasons to bash them for it. There's fair concerns, and then there's the massive amounts of panic, assumptions, and misinformation getting treated as facts you find going around right now in regards to Frontiers.
who cares though? it's not like sega has really ever had any kind of consistently positive track record. they absolutely deserve the cynicism. nobody's obligated to give them the benefit of the doubt over and over and over and over again especially when that'd involve blindingly forking over hard earned money for what could be total crap just because a character you like is in it. i think some of the people complaining probably had your attitude at some point. it's just that sega is more than willing to take advantage of that to the point where they jade fans who are tired of getting their hopes dashed.
 
who cares though? it's not like sega has really ever had any kind of consistently positive track record. they absolutely deserve the cynicism. nobody's obligated to give them the benefit of the doubt over and over and over and over again especially when that'd involve blindingly forking over hard earned money for what could be total crap just because a character you like is in it. i think some of the people complaining probably had your attitude at some point. it's just that sega is more than willing to take advantage of that to the point where they jade fans who are tired of getting their hopes dashed.
Quite to the contrary, I think people say SEGA has a far worse track record than they really do. I've been a Sonic fan since the 90's as well as many others, and in that time I've rarely seen SEGA make anything less than a fun but mediocre title. Even Forces which is everyone's most recent punching bag, while definitely a worse game than Unleashed, Colors, and Generations and having the worst writing of the bunch still brings some fun to the table especially in regards to the Avatar stages.

Sonic has a mediocrity problem, not a problem with putting out bad games. Most of the games that come out, even recently have been well received. Unleashed got bashed at first, but is now regarded as one of the better games in the franchise. Colors Wii was very well received in it's time despite the over abundance of 2D sections and is still regarded the superior way to play the game, Generations is still hailed as one of the best games in the franchise with people divided over whether it's better than Unleashed or not, Lost World is fairly mediocre but is still pretty fun, Forces I've already covered, and many of the other "bad" Sonic games aren't even made by SEGA, such as Chronicles being made by Bioware, Rise of Lyric being made by BigRedButton, and Colors Ultimate being made by Blind Squirrel Games.

The issue as I see it is that Sonic 06 divided the fanbase, and some of those divisions consist of jaded fans who have decided that Sonic will never be good again, or even never was good to begin with. It's become popular within these groups to treat everything official that comes out as far worse than it really is, with the biggest exception to this being Mania due to it's association with being made by fans. Most people are more reasonable than these crowds, but it doesn't stop them from being very loud every time something new is coming out.
 
Quite to the contrary, I think people say SEGA has a far worse track record than they really do. I've been a Sonic fan since the 90's as well as many others, and in that time I've rarely seen SEGA make anything less than a fun but mediocre title. Even Forces which is everyone's most recent punching bag, while definitely a worse game than Unleashed, Colors, and Generations and having the worst writing of the bunch still brings some fun to the table especially in regards to the Avatar stages.

Sonic has a mediocrity problem, not a problem with putting out bad games. Most of the games that come out, even recently have been well received. Unleashed got bashed at first, but is now regarded as one of the better games in the franchise. Colors Wii was very well received in it's time despite the over abundance of 2D sections and is still regarded the superior way to play the game, Generations is still hailed as one of the best games in the franchise with people divided over whether it's better than Unleashed or not, Lost World is fairly mediocre but is still pretty fun, Forces I've already covered, and many of the other "bad" Sonic games aren't even made by SEGA, such as Chronicles being made by Bioware, Rise of Lyric being made by BigRedButton, and Colors Ultimate being made by Blind Squirrel Games.

The issue as I see it is that Sonic 06 divided the fanbase, and some of those divisions consist of jaded fans who have decided that Sonic will never be good again, or even never was good to begin with. It's become popular within these groups to treat everything official that comes out as far worse than it really is, with the biggest exception to this being Mania due to it's association with being made by fans. Most people are more reasonable than these crowds, but it doesn't stop them from being very loud every time something new is coming out.

you finding fun in something doesn't mean it has to be considered a good game by everyone or inspire faith in a company

quite to the contrary, there's plenty of fans who don't like the boost games at all! the fickle perception of mainstream game journalism is irrelevant here. and those fans have all the more reason to be cynical towards sega since suggestions to sega from them to move past the boost formula or just experiment with an older idea (like they love doing with classic sonic) have all fallen on deaf ears. and to see that the next sonic game is just another gimmicky offshoot that carries over some of the worst concepts from the boost games...yeah there's really not much reason for us to be rubbed the right way about this. i'm sort of glad to see sega "innovate" sonic's gameplay in any different direction whatsoever but if the cynics are correct and frontiers bombs then i'd bet my nonexistent 401k that sega's gonna run back to the boost formula anyway which is just another reason not to welcome this new direction with open arms

sonic 06 is yet another thread in the long tapestry of sega's incompetence. sonic has had a shakey reputation ever since the saturn era regardless of third-party titles. though sega isn't free of responsibility from them either since obviously they give the greenlight and approve the finished product.
 
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you finding fun in something doesn't mean it has to be considered a good game by everyone or inspire faith in a company
And that's not my point. It's always been my view that in regards to art and media, quality is subjective. It's not that I'm saying that everyone has to like what I like, what I'm saying is that the fanbase has been treating SEGA overly harsh. It doesn't matter what SEGA tries to do to please the fans, there's always some section of the fanbase that has blood curdling outrage over it.

those fans have all the more reason to be cynical towards sega since suggestions to sega from them to move past the boost formula or just experiment with an older idea (like they love doing with classic sonic) have all fallen on deaf ears. and to see that the next sonic game is just another gimmicky offshoot that carries over some of the worst concepts from the boost games...yeah there's really not much reason for us to be rubbed the right way about this.
I see no semblance of reality here. First of all, none of the requests by fans are falling on deaf ears. If anything, SEGA has a problem with listening too much. They've been almost religiously trying to please the fans every step of the way since after 06, especially since the nostalgia pandering began with Sonic 4 and Generations. Even the requests to move away from the boost formula have been respected multiple times over with Generations featuring an alternative gameplay style in the form of Classic Sonic, Lost World trying a new formula with a Spindash/Boost hybrid and a focus on parkour, and even Forces not having a boost for two of the three playable characters, and that's not even including Mania and several of the other Sonic games not made by SEGA which also aren't Boost titles.

Second of all, there's very little getting carried over from the Boost formula in Frontiers. The boost itself so far appears to only be a mobility tool, as we haven't seen it used to damage enemies. Speaking of mobility, the shift away from hallway level design has come with better directional control over Sonic even at high speeds, and the combat itself is quite literally nothing at all like any of the boost titles. I honestly don't see any resemblance to any previous game in the series other than some of Sonic's moveset being from the Boost formula, and none of that is what I've seen anyone seriously complain about before.

It really comes off as just making excuses to be peeved without any real substance, which is kind of pointless since there are genuine issues to complain about in the build we have seen. Draw distance/pop-in issues, the bird with janky animations, etc.
but if the cynics are correct and frontiers bombs then i'd bet my nonexistent 401k that sega's gonna run back to the boost formula anyway which is just another reason not to welcome this new direction with open arms
Assumptions about what a company might do if a game possibly fails aren't valid reasons to bash the game pre-release. That's just absurd. Especially when the assumption you are making is that the company will go back to a gameplay formula that most people like and has done very successfully over the past decade. That's like complaining about a new Mario game trying out a new gameplay formula because "If it bombs then they're just going to go back to the old formula anyway". Of course they would, they don't hate their fanbase, so they give them what they actually want instead of what fails.

sonic 06 is yet another thread in the long tapestry of sega's incompetence. sonic has had a shakey reputation ever since the saturn era regardless of third-party titles. though sega isn't free of responsibility from them either since obviously they give the greenlight and approve the finished product.
I observed the opposite. Not every release before then was a hit, but people were much more willing to cut them some slack for it because the mainline games up to that point were more hit than miss. Some people had their concerns, but most people weren't feeling all that pessimistic about the future of the series. SA1 and SA2 were legendary in their time, Heroes was popular despite it having some shortcomings, ShadowTH shook things up a bit, and then Sonic 06 coming out right after was what finally fractured the fanbase.

Blaming SEGA for approving the finished product when they outsource games isn't really fair considering how publishing works. Once the game has been announced and shown off, it can be far worse to cancel a game that they've marketed and built up hype for than to just ship it and have updates fix it later. Can you imagine if a month before release, Colors Ultimate got canceled? Colors getting a proper port to modern systems was one of the most hotly requested things for a long time within the fanbase, so to cancel the game because of a sub-par finished product would be devastating to their image as a company. It would be more sensible to criticize them for who they choose to outsource to, but even then the devs they outsource to are usually well regarded such as Bioware or composed of employees who used to work for highly regarded companies such as BigRedButton, so it's not entirely fair to say they should have known better.
 
much of what sonic team has done post-06 has been to appease journalists, not fans (after all journos are much more capable of damaging sonic's reputation, as is exactly what happened with 06). sonic had a good reputation amongst journos in the genesis era so sega now tries to cynically recapture that by hamfisting basic references to classic sonic aesthetics, and i think is the reasoning behind why modern sonic feels so gimped. mainstream journalists deemed sonic's friends as "cringe" so sega kowtowed. mainstream journalists deemed actual physics and platforming in 3d as "jank" so sega kowtowed. the similarities i see so far between frontiers and the boost gameplay is just this same fear of its own identity as a game sonic has had for so long. namely the rail physics and that sonic looks like he's kinda sluggish to control, like the boost games when you're not boosting. not to mention it's just straight ugly imo. it's like now they don't even believe in the solidarity of classic sonic's aesthetic and are now just bilking botw's cause journos sure ate up that game! blech. you're right though, i was never trying to imply that frontiers is a boost formula game cause it clearly isn't, just that it seems to carry the same ruinous design mentality. i really don't care at all about pop-in or bird animations. it's telling that the only issues you could muster with what we've seen so far are minor graphics issues.

classic sonic, like the werehog, was added to pad gameplay since the boost games would be laughably short without them. sure, you could make the argument that it was also done to cater to the small number of fans who hate sonic's green eyes but there's no reconciliation here whatsoever for adventure-era fans and it's hardly a proper reconciliation for classic fans if you ask me. sure, sega TRIES to pander to new and old fans alike, why wouldn't they? it's just that what they're doing isn't fulfilling to a lot of old fans. there was more to previous generations of sonic than black eyes and checkerboard patterns but that seems to be what sega's mainly interested in giving us.

Assumptions about what a company might do if a game possibly fails aren't valid reasons to bash the game pre-release. That's just absurd. Especially when the assumption you are making is that the company will go back to a gameplay formula that most people like and has done very successfully over the past decade.

nothing absurd about it. it's basic pattern recognition. look what happened with lost world and forces subsequently. i know a lot of fans like the boost games but a lot of fans also don't or have just naturally grown sick of them. sonic team running back to it would absolutely be a tone deaf (not to mention lazy and unambitious) decision and i really don't understand defending such decisions when we've already seen how that turned out with forces. though the fact that you yourself see them doing the same thing goes to show how predictably tone deaf sega has become and why a fan who doesn't like boost would have every right to be cynical.
 
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The only thing I don't understand is why they decided to show those trailers in that state, the game looks incomplete, the world looks empty and the gameplay looks like they barely managed to show something finished. Whether or not what we saw it's close to the finished product, we will have to wait and see, but it definitely doesn't give high hopes for the game when what has been revealed is very rough looking. The direction the game is taking is certainly interesting tho, specially considering the focus on the battle system.

And that's not my point. It's always been my view that in regards to art and media, quality is subjective. It's not that I'm saying that everyone has to like what I like, what I'm saying is that the fanbase has been treating SEGA overly harsh. It doesn't matter what SEGA tries to do to please the fans, there's always some section of the fanbase that has blood curdling outrage over it.

I agree, but I think the reason for this has nothing to do with quality, but expectations. Sonic is a big name no matter how many mediocre games they make, and the expectations for a new game are always high, so when those expectations are not met, it will always disappoint in a big way, both because of how big Sonic is, and the fact that SEGA is not a small company. Of course fangames have no backlash compared to this, we expect nothing from fan games, so they don't have to meet any expectations (Most of the time, anyway).

Sure, there's way too much backlash considering the game looks only mediocre, but in an industry where they are competing against other full priced games, there is a standard, and for better or for worse, that standard is quite high, and considering how many Sonic fans there are, it's understandable that some would be quite angry with the current overall quality of the games, or at least, the 3D ones.
 
nothing absurd about it. it's basic pattern recognition. look what happened with lost world and forces subsequently. i know a lot of fans like the boost games but a lot of fans also don't or have just naturally grown sick of them. sonic team running back to it would absolutely be a tone deaf (not to mention lazy and unambitious) decision and i really don't understand defending such decisions when we've already seen how that turned out with forces. though the fact that you yourself see them doing the same thing goes to show how predictably tone deaf sega has become and why a fan who doesn't like boost would have every right to be cynical.
This is exactly the kind of attitude that proves my point. Why do you think SEGA is even going in this new direction with Frontiers to begin with? It's certainly not to appease journalists who think Sonic was better in the 90's and demand it never change from that formula, and it's not to appease people who like games like Unleashed or Generations either. Fans have been outcrying for something new and ambitious instead of the nostalgia pandering and SEGA is giving it to them. Yet, what reception do they receive for it? More jaded outrage when barely anything has been shown off. Yet, you do this even while saying that if this fails and SEGA goes back to what's worked for them in the past, that's a problem and they deserve more outrage for it. It's a damned if you do, damned if you don't problem. No matter what they do, it won't please you.

It's not predictable because it's predictably tone deaf. It's predictable because it's the obvious thing to do if they don't want to go bankrupt. Why on earth would they try to go in some crazy new ambitious direction when they just did and it backfired on them? It's either go back to boost, or go back to Classic Sonic. They literally don't have any other good options if Frontiers backfires, yet you would call such a decision tone deaf when it would literally be a result of the fans telling them they don't want this? That's not to say that people should buy Frontiers solely because they don't want more Boost games in the future, but this kind of attitude you're projecting of no matter what they do is worth condemnation can only ever be harmful.

I agree, but I think the reason for this has nothing to do with quality, but expectations. Sonic is a big name no matter how many mediocre games they make, and the expectations for a new game are always high, so when those expectations are not met, it will always disappoint in a big way, both because of how big Sonic is, and the fact that SEGA is not a small company. Of course fangames have no backlash compared to this, we expect nothing from fan games, so they don't have to meet any expectations (Most of the time, anyway).

Sure, there's way too much backlash considering the game looks only mediocre, but in an industry where they are competing against other full priced games, there is a standard, and for better or for worse, that standard is quite high, and considering how many Sonic fans there are, it's understandable that some would be quite angry with the current overall quality of the games, or at least, the 3D ones.
The game isn't even out yet (and won't be for months) and barely anything has been shown off. It's not a matter of expectations not being met at this point, because nothing has been truly delivered. I wouldn't even say the game looks good, mediocre, or bad right now. There's simply not enough information to tell. We have like what, barely even 10 minutes of footage within the starting area while some SEGA employee plays under a demonstration mindset rather than like a real player? The only genuine issues we've even seen that we know for sure about are things they still have a lot of time to polish, and the Frontiers model and animations being used is subject to personal opinion whether it's a positive or negative inclusion.
 
The game isn't even out yet (and won't be for months) and barely anything has been shown off. It's not a matter of expectations not being met at this point, because nothing has been truly delivered. I wouldn't even say the game looks good, mediocre, or bad right now. There's simply not enough information to tell. We have like what, barely even 10 minutes of footage within the starting area while some SEGA employee plays under a demonstration mindset rather than like a real player? The only genuine issues we've even seen that we know for sure about are things they still have a lot of time to polish, and the Frontiers model and animations being used is subject to personal opinion whether it's a positive or negative inclusion.

Well, I would give them the benefit of the doubt if this was in fact a demo reel of some sort, maybe to test the engine or to show how Sonic could work in a hypothetical open world, but this is not the case. They went out of their way to call it a gameplay premiere of the game, it wasn't like a live presentation of the engine, there was a teaser trailer beforehand, which implies that they tried to get people excited for the gameplay showcase the next couple of days, and not only that, it was a premiere, meaning everyone is waiting for the countdown of the release of the gameplay itself. This is deliberately done to get people excited, and then they show the videos, which is when the high expectations were not met.

It doesn't even matter if the gameplay shown is very different from the finalized game, what they showed, what they chose to showcase, is very rough, and considering they were building hype for this, is not a great look for them. Assuming that the gameplay is very early and not indicative of what the final game will be, then this whole thing is just very bad marketing and that's that, but considering SEGA's history of mediocre to bad releases, that seems unlikely, again, is not impossible for it to be the case that this will turn out good in the end, but I think the fans are justifiably skeptical of what's shown so far.
 
Why do you think SEGA is even going in this new direction with Frontiers to begin with?
probably because botw did well critically and sega wants some of that clout.
Fans have been outcrying for something new and ambitious instead of the nostalgia pandering and SEGA is giving it to them. Yet, what reception do they receive for it? More jaded outrage when barely anything has been shown off.
because what we've seen so far isn't satisfactory and not to mention isn't even new or ambitious.
No matter what they do, it won't please you.
no i just want something that isn't a gutless botw-like with sonic in it and also want something that isn't a gutless boost retread, believe it or not there are other possibilities for the series.
It's predictable because it's the obvious thing to do if they don't want to go bankrupt.
the idea that sonic team needs to forever rely on the boost crutch or go bankrupt is incredibly cynical in of itself. sonic forces' reputation doesn't show this to at all be a winning strategy anyway.
They literally don't have any other good options if Frontiers backfires,
i think people would be happy with them going back to some adventure era ideas and finally refining them into something cohesive that more properly carries the series' identity as a game. but no, a guy said it was cringe once so now the entire era was for naught. this is wildly uncreative thinking and is exactly sega's problem.
 
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probably because botw did well critically and sega wants some of that clout.
In part, yes. I don't think they can even be faulted for that. Every piece of art is influenced by other ideas and pieces of art. But even you yourself admit that the fanbase wants them to take the series in a different direction. That's what they are doing here. While it's true that BotW is an inspiration, it's also pretty clear from what we have seen that it's not really the same thing either. Aside from some basic theming, there's not really much of anything about Frontiers that's the same as BotW.

because what we've seen so far isn't satisfactory and not to mention isn't even new or ambitious.
What we've seen so far is
barely even 10 minutes of footage within the starting area while some SEGA employee plays under a demonstration mindset rather than like a real player
What do you expect, GoTY material based off just that? I'd also disagree with the point that it's not new or ambitious. It's not doing what any other game in the series before it has done, it's a whole new design mentality. Being the first true open world Sonic game is also probably the most ambitious idea possible. Again, it just sounds like you're bitter for the sake of being bitter.

no i just want something that isn't a gutless botw-like with sonic in it and also want something that isn't a gutless boost retread, believe it or not there are other possibilities for the series.
There's always other possibilities, but that doesn't make them necessarily good ideas. Your opinion on the series heading in this direction is also purely subjective, and seems rather misguided. You keep using terms like "gutless" and "tone-deaf" just because you personally aren't a fan of it, regardless of what others may think. SEGA's actually taking a huge risk with this title, I'd say that's the opposite of gutless regardless of how it turns out. And if it does fail, there's nothing tone deaf about going back to a formula most people like. Yet again, it just sounds like you're being bitter for the sake of being bitter.


Also, I find it odd how you criticize Frontiers for being inspired by BotW, yet also criticize it for being too much like Boost (despite it not really sharing all that much at all with either). Which is it?
the idea that sonic team needs to forever rely on the boost crutch or go bankrupt is incredibly cynical in of itself. sonic forces' reputation doesn't show this to at all be a winning strategy anyway.
It's not my idea, it's a situation your mentality is forcing onto it. Sonic Forces changes nothing on the matter. The problems with Forces aren't because it's a boost game, but because it's a mishandled boost game. Before it, every single boost game was received positively by the fanbase. Yes, not just by journalists, but by the fanbase. Even Unleashed despite it's initially shaky reception. Just because you don't like the formula or are getting tired of it, that doesn't make SEGA wrong for going back to it if this fails, and it doesn't mean that many other people don't want more games like those ones, or that those who do have a less valid opinion than you do.

They are going with the risky ambitious route for this game. If that backfires, the message it sends them is that they can't afford to try to be risky or ambitious again for a while. They will need to play it safe to earn back the money they lost in the process. Believe it or not, SEGA isn't an infinite money fountain. They have to turn profits or they will go out of business. That means they have to go in a direction they have some kind of reasonable confidence will make them their losses back. Right now, that means Boost, because that's what their devs are experienced with, know how to make, and have the biggest well of criticism to draw from.

i think people would be happy with them going back to some adventure era ideas and finally refining them into something cohesive that more properly carries the series' identity as a game. but no, a guy said it was cringe once so now the entire era was for naught. this is wildly uncreative thinking and is exactly sega's problem.
This seems a bit hypocritical to me. Sure, I'm a fan of the Adventure formula too, but how would them going back to this formula objectively be any different from them going back to Boost? Or to put it another way, why is them going back to one formula beloved by most fans worth condemning, but another formula beloved by most fans worthy of praise? Furthermore, even if they did attempt to refine the Adventure formula, what reason is there to believe that jaded fans wouldn't just spew even more outrage due to Modern SEGA even daring to touch it? After all, they did the same thing with the Classic formula. They generally refuse to give SEGA any credit for Mania at all, attributing it entirely to the fans who worked on it, and the reception for Origins which is being advertised as mostly SEGA's work has been very mixed despite it also not yet being released.

I don't really believe for a second that the jaded side of the fanbase has any faith in SEGA to make a good Adventure style game. They never seem to have any faith in SEGA to do anything else right. The only scenario I see in which they cut SEGA any kind of slack is if they just remake Adventure and Adventure 2, and even then only if they keep the gameplay as intact as possible without any big changes.
 
maybe fans would be more receptive to an adventure style game because we haven't gotten like five adventure-style games in a row, like what we've been getting with boost. though of course they're receptive to other ideas as well, as am i. i prefer to see sonic try something different even if that difference is just borrowed trends. its just hard to see the efficacy in the attempt when they can't even be bothered to change sonic's character model. the game just hasn't shown itself to be of quality even on its own terms yet. everything else you've said are just exhausting misinterpretations of what i've been saying and i don't feel like re-explaining myself over and over and ruining the thread.

hey look we got more frontiers gameplay footage literally right now. hey look it has more boost mechanics including a miniboss guy that forces you back into its three-lane hallway gameplay. what a brave new direction thank you sega.
 
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maybe fans would be more receptive to an adventure style game because we haven't gotten like five adventure-style games in a row, like what we've been getting with boost. though of course they're receptive to other ideas as well, as am i. i prefer to see sonic try something different even if that difference is just borrowed trends. its just hard to see the efficacy in the attempt when they can't even be bothered to change sonic's character model. the game just hasn't shown itself to be of quality even on its own terms yet. everything else you've said are just exhausting misinterpretations of what i've been saying and i don't feel like re-explaining myself over and over and ruining the thread.

hey look we got more frontiers gameplay footage literally right now. hey look it has more boost mechanics including a miniboss guy that forces you back into its three-lane hallway gameplay. what a brave new direction thank you sega.
Yes I get it, you don't like boost. As if you haven't made that abundantly clear up until now. I on the other hand actually thought the new gameplay looked quite cool. The various different pathways you can take to carry out objectives seem like a great way to bring variety to the table, the combat system looks much more varied than the previous showcase, and the new boss they showed off where you run along it's back is really creative.
 
i'm just kind of being snarky for the sake of argument. the new footage is definitely better than what we've seen beforehand, even the boost miniboss is a bit clever and is probably optional anyway. if this goes more shadow of the colossus and less breath of the wild i might actually like it. i would be more optimistic if i wasn't just kind of sick of open world games in general but they definitely could do interesting things with it, i'm just still not totally convinced they will.
 
Not impressive.

The level designer in me is hating the rails being in the sky for no reason cos it reeks "tech demo" to me. Whilst its considered normal in sonic games in the past, this application doesn't work at all for me.

The ground rails that are actually attached to something work much better as they are incorporated into the level itself. I look to Sonic Heroes Rail Canyon/Bullet Station for an example of how rails should be implemented in the level.

Combat? Its alright from what i seen, that projectile kick move is my favourite. Latest IGN Hands On preview mentioned a Skill Tree so thats neat however i hope the moves we've seen aren't all of them.

And the visuals look good. I dont really care toooo much for the clashing styles of Cartoony Sonic along Realistic architecture but thats me. In motion its alright but the picture stills of Frontiers? They look the best.

Even if they fix the issues it'll probably receive a mild reception.
 
Apparently an old leak has been confirmed, in that there are optional levels you can play through which play in the style of previous boost games such as Generations.
 

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