• Do not use Works in Progress as a way of avoiding the releases system! Works in Progress can be used for sharing early betas and for getting suggestions for improvement. Releases of finished content are not allowed in this forum! If you would like to submit a finished addon, click here for instructions on how to do so.

Ness in Sonic Robo Blast 2! (Work in progress)

...

ness
Or...
sansundertale I MEAN-
ah yes

sans undertale
sans is really patrick
Post automatically merged:

i shaded it and remade it
:0 sprite lookin gud
Post automatically merged:

That looks way better :0 I'ma use this as an reference, if that's fine Thank you!
mk icy, i assume that ness also has a healing move.

also:
pk fire beta real :0
Lua:
--PSI Moves
--PK Fire
addHook("ThinkFrame", function()
    if player.mo and player.mo.skin == "ness"
    and (player.cmd.buttons & BT_CUSTOM1)
    and not P_IsObjectInGoop(player.mo) then
        P_SpawnMobj(player.angle, player.angle, player.angle, MT_BIGFIREBAR)
        S_StartSound(player.mo, sfx_fire)
        print("PK Fire!")
        end
    end
end)

sooo what button should I map that to ? Custom 2
also this move depletes 10 rings from you, and gives 10 rings to others.

(PK Fire lua will be set to sonic.)
 

Attachments

  • l_PKFire.lua
    364 bytes · Views: 100
Last edited:
Something about Earthboun

ah yes

sans undertale
sans is really patrick
Post automatically merged:


:0 sprite lookin gud
Post automatically merged:


mk icy, i assume that ness also has a healing move.

also:
pk fire beta real :0
Lua:
--PSI Moves
--PK Fire
addHook("ThinkFrame", function()
    if player.mo and player.mo.skin == "ness"
    and (player.cmd.buttons & BT_CUSTOM1)
    and not P_IsObjectInGoop(player.mo) then
        P_SpawnMobj(player.angle, player.angle, player.angle, MT_BIGFIREBAR)
        S_StartSound(player.mo, sfx_fire)
        print("PK Fire!")
        end
    end
end)

sooo what button should I map that to ? Custom 2
also this move depletes 10 rings from you, and gives 10 rings to others.

(PK Fire lua will be set to sonic.)
Yea he does have a healing move, also thank you for helping with the lua :)
 
Yea he does have a healing move, also thank you for helping with the lua :)
No prob !
Ya are my friend, and I wanted to help out with this mod. So I decided to do what a good friend would do:

H e l p .
Post automatically merged:

Yea he does have a healing move, also thank you for helping with the lua :)
Also, my PK Fire lua happen to work ?
 
Last edited:
Do you think spin could be a normal bash attack?
Maybe there could be some kind of system where there's a health system for enemies, and bashing wouldn't do as much damage, but every so often, you get a smash, and it deals a lot more damage than maybe any other attack, if that's not too overpowered.
 
Sure =)
Post automatically merged:


By the way, He's getting an resprite to actually fit the srb2 style.
While doing this resprite don't forget to actually index his sprite for multiplayer (currently his hat is the only thing that can change colors in multiplayer) Look at Sonic's sprite (converted doom lmp) it's green.
 

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top