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The Chaos Jam: a map/lua collaboration (SUBMISSIONS CLOSED)

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Look guysz its' Slime Canyon in reeeeeeaaaalll!!!11!

For real though, this is an accurate port of the classic 1.08 map. (Thanks to both SRB2's Historic Downloads section and the Wayback Machine)
However, you may have noticed that I said "Classic" and "Port". What happened to the remake??

I lost it. I don't have it on my laptop's hard drive. I never have.
Let me explain myself: I have a new laptop, and someone else in my family now owns the old one: where Slime Canyon is. However, I can't transfer it over due to not being able to get in at all.

Technically for me this is last minute as I doubt I'll be able to get reliable internet until August: The day after the deadline. Why? Because my dad's marrying someone else on the deadline date and I'm forced to come with AAAAA

Sorry for any inconveniences, and enjoy this dated piece of crap.
There's a reason why it was cut along with the rest of OG Chaos.
 

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  • SlimeCanyonReal.wad
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Uh dunno what to put here sorry

Resources used:
AMT Crawla sprites - ThatAzezelFire:
Modified SRB2 enemy sprites - Dave Lite:
 

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  • ZCh_ZoraxuasAlteredEnemies.pk3
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Uh dunno what to put here sorry

Resources used:
AMT Crawla sprites - ThatAzezelFire:
Modified SRB2 enemy sprites - Dave Lite:
Really glad custom enemies are getting submitted, however I think most of these are gonna need to be nerfed hard or have their spawn weights changed. Playing on difficulty 3+ is straight up hellish due to the amount of new projectile enemies that are firing in all sorts of directions. Almost every new enemy here is firing a ton of rockets and lasers and stuff at once, many of them have no warning / chargeup period before they attack, and they spawn in huge swarms. Normally I wouldn't ask for a big change to a collab submission like this, but enemies affect all maps so I wanna make sure the pack is a fun experience overall.

By the way, orbital hangar has a boss spawn that is impossible to reach as sonic on top of a box.

Here are some lua errors I encountered:
1627664452132.png

1627664491768.png
 
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Really glad custom enemies are getting submitted, however I think most of these are gonna need to be nerfed hard or have their spawn weights changed. Playing on difficulty 3+ is straight up hellish due to the amount of new projectile enemies that are firing in all sorts of directions. Almost every new enemy here is firing a ton of rockets and lasers and stuff at once, many of them have no warning / chargeup period before they attack, and they spawn in huge swarms. Normally I wouldn't ask for a big change to a collab submission like this, but enemies affect all maps so I wanna make sure the pack is a fun experience overall.

By the way, orbital hangar has a boss spawn that is impossible to reach as sonic on top of a box.

Here are some lua errors I encountered:
View attachment 50140
View attachment 50141

Altered weights of nearly all enemies to be very heavily increased
Fixed the lua errors (Put in at last second, forgot to check for a valid target... That was very dumb on my end)
Forgot to add in 2 sprites for an enemy which caused those sprite errors, whoops
Orbital Hanger wavesize reduced from 3 to 2 - And that target spawn on the boxes, I'm not quite sure I understand.. The target should be reachable by either using the momentum from a moving piston or from using a nearby pipe on the floor near a Super Ring monitor?
 

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  • ZCh_ZoraxuasAlteredEnemies02.pk3
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Altered weights of nearly all enemies to be very heavily increased
Fixed the lua errors (Put in at last second, forgot to check for a valid target... That was very dumb on my end)
Forgot to add in 2 sprites for an enemy which caused those sprite errors, whoops
Orbital Hanger wavesize reduced from 3 to 2 - And that target spawn on the boxes, I'm not quite sure I understand.. The target should be reachable by either using the momentum from a moving piston or from using a nearby pipe on the floor near a Super Ring monitor?
Ah, I never thought about using the pistons. Thanks for the quick fixes!
 
Ah, I never thought about using the pistons. Thanks for the quick fixes!
Nah it's fine dw, to be honest I never actually knew how to properly gauge weight for custom enemies (And I'm dumb) so it's helpful for learning more to get the feedback!
 
oh shit oh shit, i thought i submitted these already, my bad.
 

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  • Ch_AzureTemple.pk3
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  • Ch_ZeroRing.pk3
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Here's mine, the badnik from Sonic CD, Anton.

EDIT: Updated to move back and forth while idle like it does in it's source game. If anyone knows how to hook into the roam code used for the Crawlas that would be nice, but for now this will do.
 

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  • srb20003.gif
    srb20003.gif
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  • ZCh_Anton-v1.0.pk3
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