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Team Prismatic (Mystic Realm: Community Edition)

Just a minor suggestion, but it would be neat if there were underwater Crawla's that were inspired by submarines rather than tanks. Maybe called "Swimma's" or something. The second m is kinda redundant but it looks better than just having one.

We already have a resprite ready, just pending a recode to keep them in the water

unknown.png
 
We already have a resprite ready, just pending a recode to keep them in the water

Oh wow, that's cool! I guess the idea isn't very original if you're already that far into making it. I like how it looks like it's wearing a snorkeling mask, really adds to the light hearted Classic Sonic feeling.
 
about that those badniks are a lot of pain in jade coast 1 they are flying like mad so in the air, on ground, and in water
 
Sneak peak of new Blazing Forge by Kanna (along with a couple brand spankin' new textures he's making for it)

srb20093.gif
 
Oh hey, we're not dead! Here's a new release!

Updated to SRB2 release 2.2.9. The pack will not function properly on older versions, so please always remember to update.
Removed cheese in SPZ3 Added a new boss in MFZ3: The Egg Freezer. Revamped MKZ Minor changes to rebound dash One more jcz retexture new emerald sprites other minor sprite tweaks

get it now!
SL_MysticRealmCE-v0.0.12.pk3
 
Just where could I find an elemental or flame shield to use against the boss, might I ask?
there aren't any in flame rift, the change was mostly made because "Why isn't it already like this?"
however, with keepshield, you could always drag an elemental shield along from an earlier zone, like the golden elemental monitor in TVZ1
 
Apologies if I'm pointing out a known issue, but are these floating platforms meant to be partially invisible?
srb20086.png
Judging by their complete invisibility in the software renderer, I'd assume probably not.srb20087.png

EDIT: I should probably clarify this is at the end of Aerial Garden Act 2.
 

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how am i supposed to do this?
srb20103.png

Apart from me not understanding this puzzle, the pack is pretty fun and the revamped stages look cool.
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(I've already done the thing with the non-bouyant rock, BTW)
 
Apologies if I'm pointing out a known issue, but are these floating platforms meant to be partially invisible?
View attachment 45269
Judging by their complete invisibility in the software renderer, I'd assume probably not.View attachment 45270

EDIT: I should probably clarify this is at the end of Aerial Garden Act 2.
I've experienced the same issue, this will most likely be fixed in the next update they do
 
Apologies if I'm pointing out a known issue, but are these floating platforms meant to be partially invisible?
View attachment 45269
Judging by their complete invisibility in the software renderer, I'd assume probably not.View attachment 45270

EDIT: I should probably clarify this is at the end of Aerial Garden Act 2.
This has been an issue since agz2 got updated, aka, a very long time. The only reason it hasn't been fixed is because polyobjects aren't really my thing, and no one else can be bothered to fix it apparently
how am i supposed to do this?View attachment 45578
Apart from me not understanding this puzzle, the pack is pretty fun and the revamped stages look cool.
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(I've already done the thing with the non-bouyant rock, BTW)
that side of the level is impossible to solve the puzzle, go left at the start of the stage to try the other puzzle. This will be fixed next update
 
that side of the level is impossible to solve the puzzle, go left at the start of the stage to try the other puzzle. This will be fixed next update
Thanks a lot.

The thing is that emerald hints say "triangle buttons" and the fact it doesn't play the discovery sound led me to believe there were 2 buttons.
I wasted 21 min searching on how to do the other side of the puzzle and it wasn't even needed.:dramahog:
 
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oof these console errors that appear when you add dimensionwarp.wad are very annoying. does it stop after JCZ or do you just have to deal with it?
 
oof these console errors that appear when you add dimensionwarp.wad are very annoying. does it stop after JCZ or do you just have to deal with it?
It should only error once when loading the file, and once more when clearing any one act. The cause for both are known and a fix for the prior is planned, though the latter is inherent to EXai, which dimensionwarp.wad uses an edited version of to despawn bot partners during the fight, similar to how sonic 3 and sonic mania handle doomsday zone and egg reverie respectively. I am not sure how to fix this, but it should only error once per session.
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It should only error once when loading the file, and once more when clearing any one act. The cause for both are known and a fix for the prior is planned, though the latter is inherent to EXai, which dimensionwarp.wad uses an edited version of to despawn bot partners during the fight, similar to how sonic 3 and sonic mania handle doomsday zone and egg reverie respectively. I am not sure how to fix this, but it should only error once per session.
fixed the errors on loading dimensionwarp.wad, along with a number of other oversights
SL_MysticRealmCE-v0.1.2a.pk3
DimensionWarp-v1a.wad
 
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