Hyper Sonic's Directional Dash

Hyper Sonic's Directional Dash 2.2

Sir Thoksalot

What the thok
Sir Thoksalot submitted a new resource:

Hyper Sonic's 8-Directional Dash in SRB2! - I'm surprised no one has done this yet :P

WARNING: This contains flashing lights

This will be the first Addon I ACTUALLY finish and release. As the title implies, this is Hyper Sonic's dash from S3&K in SRB2 Lua script form.

For starters, collect at least 100 rings to turn Hyper as Sonic. I also left in a double ring drain! You're welcome :)

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Dashing create earthquakes, as well as causing the screen to flash white.

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It functions...

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This is amazing!
I've been wanting something like this for so long, and it's great to finally see it be done! I also love the double-ring drain, which was what I always imagined to be the perfect nerf to make sure the game doesn't get TOO easy.
I think the only thing left is the Hyper Sparkles that rotate around him, but other than that, this is a PERFECT representation of the Hyper Boi!
 
This is amazing!
I've been wanting something like this for so long, and it's great to finally see it be done! I also love the double-ring drain, which was what I always imagined to be the perfect nerf to make sure the game doesn't get TOO easy.
I think the only thing left is the Hyper Sparkles that rotate around him, but other than that, this is a PERFECT representation of the Hyper Boi!
Thank you! About the Hyper Sparkles, I'm planning on adding it in the next update, I just have to figure out how to code it first.
 
The no-screen clear when super feels like a Sonic Classic Heroes (Sonic 2 rom hack) callback because hyper exists and sonic gets his Sonic Boom (Name of the move) at max power but super only gives you the dash and no screen clear.
 
Sir Thoksalot updated Hyper Sonic's 8-Directional Dash with a new update entry:

Console Commands and Super Emeralds (kinda)

-Turning Hyper now requires the player to collect seven more emerald tokens after getting all seven chaos emeralds
-Added console command "allsuperemeralds" for cheaters, off by default (duh)
-Sonic's color can be adjusted via console command "hyperskincolor"
-The hyper stars can be turned off with another new console command "hyperstars", they're on by defualt
-The after images can be colorized using the console command "colorizedghost"
-You can now disable screenflashing with yet another...

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Sir Thoksalot updated Hyper Sonic's Directional Dash with a new update entry:

Super Emerald Sprites

-Added Super Emerald sprites

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Multiplayer:

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Not quite happy with how the tiny super emeralds came out, but whadygunnado

-Replaced P_RadiusAttack with P_NukeEnemies
-Removed P_Startquake, I honestly think it was redundant
-Changed "allsuperemeralds" console command's name to "getallsuperemeralds" aswell as a bunch of tweaks, including no functionality in multiplayer
-Tokens...

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I dont think this is possible but I think the best option would be to remove sonic's CA_FLOAT entirely and to remove the double ring drain specifically because you earn Hyper Sonic and its S3K accurate. Super/Hyper don't need float.
I say this would be difficult because the only mod i know that does this is classic.wad and thats not reusable anymore, and super sonic's float is tied to the thok ability i think in code... idk
 
Is this being continued? I see in the overview that "Special Stages for the Super Emeralds" are "soon to come", along with some other things, but it's been a while since this was updated. I was looking forward to seeing those special stages in particular. I know there was another "Super Emerald" mod in the "Works in Progress" thing, but I haven't seen any progress on that, nor have I seen any other mod try to add special stages for the Super Emeralds, nevermind a system to collect them individually. So far, the closest mod I've seen to fully-implemented Super Emeralds is this one, so I'd like to see it continue, one way or another.
If you need an idea for the special stages, perhaps it would be a good idea to have the same base levels, but change the paths around? Like, the first Super Emerald (Green) would still take place in Floral Field Zone, like the first special stage, but where you fly and the obstacles in your way change. I mean, this very game does something similar with Alpine Paradise acts 1 and 2. It's the same place, more or less, but it's still very different actually going through both acts.
 

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