Mari0shi updated Supercolors with a new update entry:
HotFix
Read the rest of this update entry...
1712777630
I can't promise it, but I'll most definitely look into it as soon as I get a good workflow going for I/O commands.
Cleaned up MT_GHOST coloring script
Added the ability to write external scripts to support mods that require player.scolor to use a custom supercolor. The script in question MUST BE LOADED BEFORE THIS MOD, and should contain the following:
if not M06_NEEDSCOLOR then
rawset(_G...
LOAD AFTER ALL CUSTOM SKINCOLORS
COLORS NOT INCLUDED
MENU USES KEYBOARD CONTROLS ONLY
SUPERCOLOR COMMAND DOES NOT SUPPORT SOL FORMS AS OF NOW
YOUR CHOSEN SUPERCOLOR MIGHT NOT DISPLAY IN CERTAIN MODS/SCENARIOS
This mod will generate an animated clone of all super colors loaded!
This mod...
Cleaned up the port so the custom objects and music and sound are their own objects, minimizing conflicts.
The only issue I've seen is that some of the lights on the lower floor show up on the bottom of the main floor in software mode, I'll fix this eventually but right now it will stay as is...
Going to push an update that stops the custom objects from overriding greenflower flowers, and keeps them more accurate to their 2.1 counterparts. It will be pushed as soon as some edits to the page get approved, stay tuned!
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