Recent content by Fairyball

  1. Fairyball

    Pizza Tower Pack _ The last major update

    Hi, quick question, are the crushers in the conveyor belt section of Funky Factory supposed to be vibrating up and down?
  2. Fairyball

    Nav's Map Pack!

    Hi, I noticed in Mystic Castle, that near the beginning of the course after jumping past the two green blocks and landing on the upper tracks that some of the barricades don't have collision mapping applied to them.
  3. Fairyball

    [Open Assets] SRB2Kart 1.3 - Moe Mansion

    Hopefully soon considering that SRB2Kart v1.6 just got released today.
  4. Fairyball

    [Level Pack] Chengi's Track Attack Pack (kr_CTAP) v7.0 [updated 09/23/2021]

    I found some more bugs with the first jump with the yellow pads on Sketchberry Springs... Sometimes when using sneakers, karts will bounce up off of an invisible wall that's on the ground near the yellow springs. If I drive backwards (or sometimes forwards) through the pond after the yellow...
  5. Fairyball

    Insanity Pack v2.1

    I found a small texture/model error in Gemstone Garden when underwater near one of the pillars
  6. Fairyball

    [MP Level] Ωmega Tracks

    Hi, every time I load Omegatracks v.5.0 I notice that my time trial records disappear and kart speed settings get reset. Does this map pack store it's own time trial records somewhere?
  7. Fairyball

    Kart Mania Reborn

    Hi, I've had a problem where upon loading the original (non-reborn?) versions of Kart Mania would cause my game's time trial records to disappear and my kart speed settings to be reset until I restart my copy of SRB2Kart. Does anyone know what's causing the problem?
  8. Fairyball

    [Level Pack] SI-HTpak

    Hmmm, I wonder if the music had been exported at a higher bitrate?
  9. Fairyball

    [Open Assets] SRB2Kart 1.3 - Moe Mansion

    There was a 64bit Windows version that used to be on the teamcity website or builds.kart.moe, however strangely, I can no longer visit that website. 🤔
  10. Fairyball

    [Open Assets] SRB2Kart 1.3 - Moe Mansion

    When you boot SRB2Kart up, you have to go the options menu, scroll down to the Bird menu, and in there should be an option to turn off the tilt effect. Idk why it's on by default. 🤷🏻‍♂️
  11. Fairyball

    [Open Assets] SRB2Kart 1.3 - Moe Mansion

    Hi, so please ignore my issue where build 1.3 #53 wasn't loading, I got that fixed. I have a new issue now... what's this sector error?
  12. Fairyball

    [Level Pack] The Adventurer's Agency Level Pack v1.8.1 (new map: Banger Boneyard)

    Just curious, what happened to the easter egg song in Cosmic Coast? It's been swapped out...
  13. Fairyball

    [Open Assets] SRB2Kart 1.3 - Moe Mansion

    Hi, so I tried to update my copy of Moe Mansion 1.3 (#45) to 1.3 (#53) but after I swapped the exe file out, windows 10 was no longer able to launch the game.
  14. Fairyball

    [Open Assets] SRB2Kart 1.3 - Moe Mansion

    Phew, thanks Tyron! I've been leaving Future Sight off for the past few months... feels awkward now...
  15. Fairyball

    [Open Assets] SRB2Kart 1.3 - Moe Mansion

    I might be wrong, but I was told during an online multiplayer session that Future Sight delays your controller input by a small amount. I used to think that it would force controller input to be early, but I might be wrong.
Back
Top