 ######################
## "MainCFG Category" ##
 ######################

MainCFG
SPStage_Start = E0
gamedata = minemazezone11.dat
CustomVersion = Mine Maze Zone 3-31-26
Clear Unlockables
Clear Emblems
Clear ExtraEmblems
Clear ConditionSets
Clear Levels
Clear All



 #####################
## "Stupid Bullshit" ##
 #####################

Unlockable 23
Name = Play as Amy
Type = None
Height = 0
ConditionSet = -1

Unlockable 2
Name = Play as Fang
Type = None
Height = 0
ConditionSet = -1

Unlockable 3
Name = Play as Metal
Type = None
Height = 0
ConditionSet = -1

Unlockable 4
Name = Record Attack
Type = RecordAttack
Height = 20
Conditionset = -1

Unlockable 5
Name = Level Select
Type = LevelSelect
Var = 1
Conditionset = -1

Unlockable 7
Name = Emblem Hints
Type = EmblemHints
Conditionset = -1

Unlockable 8
Name = ETERNAL SUFFERING
Objective = Sacrifice Yourself
Height = 30
ConditionSet = 8
Type = Warp
Var = G0

ExtraEmblem 1
Name = Strategist
Objective = Get 310000 points!!!
ConditionSet = 2
Sprite = S
Color = SKINCOLOR_BLACK

ConditionSet 2
Condition1 = MapScore M7 310000

ConditionSet 8
Condition1 = Trigger 8







 ###################
## "Level Headers" ##
 ###################

# EMM

# Singleplayer

level E0
levelname = Mine Maze
SelectHeading = Mine Maze Zone
Act = 1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SaveGame = true
Keywords = MMZ1
subtitle = by Jadoinka
recordattack = true
levelselect = 1
music = mp_min
skynum = 14
nextlevel = E1
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level E1
levelname = Mine Maze
Act = 2
SelectHeading = Mine Maze Zone
subtitle = by Zeko
RecordAttack = true
TypeOfLevel = Singleplayer,Co-op,Competition,Race
levelselect = 1
music = MMZ1
skynum = 132
NextLevel = E2
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level E2
Levelname = Mine Maze
SelectHeading = Mine Maze Zone
Act = 3
SubTitle = by El-Fire
Keywords = MMZ2
NextLevel = E3
TypeOfLevel = SP,Coop,Race
RecordAttack = true
FlickyList = Demo
SaveGame = true
LevelSelect = 1
Music = MP_MIN
SkyNum = 15
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level E3
LevelName = Mine Maze
Act = 4
SelectHeading = Mine Maze Zone
LevelSelect = 1
Subtitle = by MarieLilypad
SkyNum = 2
Music = MP_MN2
NextLevel = E4
TypeOfLevel = Singleplayer,Co-op,Competition,Race
FlickyList = Bear
RecordAttack = true
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level E4
Levelname = Mine Maze
Subtitle = by ova pico
SelectHeading = Mine Maze Zone
Act = 5
Keywords = MMZOVAPICO
Music = MP_MIN
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = E5
SkyNum = 2
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Fish,Fish,Chicken
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level E5
Levelname = Mine Maze
SelectHeading = Mine Maze Zone
Act = 6
SubTitle = by GalaxyPenguin
Keywords = MMZ2
NextLevel = E6
TypeOfLevel = SP,Coop,Race
RecordAttack = true
FlickyList = Demo
SaveGame = true
LevelSelect = 1
Music = MP_MIN
SkyNum = 15
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level E6
Levelname = Mine Maze
SelectHeading = Mine Maze Zone
SubTitle = ^ABy Aquavine^0
Act = 7
Keywords = WT
Music = TIDAL
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = E7
FlickyList = All
RecordAttack = true
LevelSelect = 1
NoZone = true
SkyNum = 6
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level E7
LevelName = Mine Maze
Act = 8
SelectHeading = Mine Maze Zone
TypeOfLevel = Singleplayer,Co-op
SaveGame = true
SubTitle = by Kofeyok rus
RecordAttack = true
LevelSelect = 1
Music = MAP40M
SkyNum = 20
NextLevel = E8
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level E8
Levelname = Endless Mine Maze
Subtitle = by Begine9
Act = 9
SelectHeading = Mine Maze Zone
Keywords = ENMI
Music = ENDLES
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = E9
SkyNum = 1029
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = All
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level E9
LevelName = Mine Maze
Subtitle = by klasky
SelectHeading = Mine Maze Zone
Act = 10
Music = MP_MIN
TypeOfLevel = Singleplayer,Co-op
Skynum = 6
RecordAttack = true
LevelSelect = 1
NextLevel = EB
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level EA
levelname = Mine Maze
SelectHeading = Mine Maze Zone
Act = 11
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SaveGame = true
subtitle = by Rabosion
recordattack = true
levelselect = 1
music = MMZ1
skynum = 9
nextlevel = EB
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level EB
Levelname = Mine Maze
Subtitle = by "MIDIMan"
SelectHeading = Mine Maze Zone
Act = 12
SkyNum = 6
NextLevel = EC
LevelSelect = 1
Music = MUSHMN
TypeOfLevel = Singleplayer,Co-op,Race,Competition
Weather = PRECIP_STORM_NOSTRIKES
Lua.BouncyMushrooms = true
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level EC
LevelName = Mine Maze
Subtitle = by Markius
SelectHeading = Mine Maze Zone
Act = 13
Music = MP_MIN
LevelSelect = 1
TypeOfLevel = Singleplayer,Coop,Competition,Race
NextLevel = ED
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level ED
LevelName = Mine Maze
TypeOfLevel = Singleplayer,Co-op
SubTitle = by Lasicty
Act = 14
RecordAttack = true
Music = MAP18M
SkyNum = 20
NextLevel = EE
LevelSelect = 1
SelectHeading = Mine Maze Zone
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level EE
LevelName = Wine Maze
Subtitle = by Othius
SelectHeading = Mine Maze Zone
Act = 15
Music = WMZ
Skynum = 15
LevelSelect = 1
TypeOfLevel = Singleplayer,Coop,Competition,Race
Lua.itstimetogetwasted = true
NextLevel = EF
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level EF
LevelName = Hell
Subtitle = by orbitalviolet
NoZone = true
NoTitleCard = true
SelectHeading = Mine Maze Zone
TypeOfLevel = Singleplayer,Co-op
Keywords = HWZ
SkyNum = 8
SkyboxScale = 10
Music = GLOOM
RecordAttack = true
LevelSelect = 1
NextLevel = EG
WideIcon = True
Lua.RingslingerRev = true
Lua.RSRNoAltFires = true
Lua.RSRNoSuper = true
Lua.IsHell = true
BonusType = None
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT

Level EG
LevelName = Mine Maze
Subtitle = by LJ Sonic
Act = 17
SelectHeading = Mine Maze Zone
TypeOfLevel = Singleplayer,Co-op
SkyNum = 1
Music = MINELJ
LevelSelect = 1
NextLevel = TITLE
WideIcon = True
TitleCardZigZag = MMCZAG
TitleCardActDiamond = MMCROM
TitleCardZigZagText = MMCTEXT


# Multiplayer

Level OY
LevelName = Hell
NoZone = true
TypeOfLevel = RSRMatch,RSRTag
SelectHeading = RSR Standard
NextLevel = M0
SkyNum = 1
Music = GLOOM
Lua.IsMPHell = true

# EXTRA HELL

Level G0
Levelname = Mine Haze
Act = 16
Subtitle = by Xian
Keywords = MMZ10
Music = MP_MN2
NextLevel = EG
TypeOfLevel = Singleplayer,Co-op,Competition,Race
FlickyList = Spider,Bat,Dove
Weather = 0
SkyNum = 7
RecordAttack = true
Subtitle = ~Light the Way~
Lua.mapmobjscale = 50
Lua.usecompass = true
LevelSelect = 1
SelectHeading = EXTRA HELL
Unlockable = 8





### RSR - Initialise the Killbox as per RSR tradition.

Level KZ
LevelName = The Killbox
Act = 0
NextLevel = S0
Keywords = TKZ
BonusType = None
SkyNum = 8
SkyboxScale = 10
Weather = PRECIP_STORM
Music = None
Lua.RingslingerRev = true







 #############
## "EMBLEMS" ##
 #############



 #############
## "EL-FIRE" ##
 #############

Emblem
Hint = Secret invinciblity\\but more beyond.\\You can see it from the start.
Type = Global
Tag = 0
MapNum = E2
Sprite = I
Color = SKINCOLOR_SKY

Emblem
Hint = This area makes me dizzy.\\Maybe you should hop off for a sec.
Type = Global
Tag = 1
MapNum = E2
Sprite = L
Color = SKINCOLOR_SUNSET

Emblem
Hint = Near the end is a secret detonator hiding outside.
Type = Global
Tag = 2
MapNum = E2
Sprite = O
Color = SKINCOLOR_RED

Emblem
Type = Time
Var = 38*TICRATE
MapNum = E2
Sprite = T
Color = SKINCOLOR_GREY



 ##############
## "OVA PICO" ##
 ##############

Emblem
Type = Time
Var = 90*TICRATE
MapNum = E4
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Hint = A pillar oh so tall\\hides my shape.\\Come alone into the unfamiliar.
Type = Global
Tag = 0
MapNum = E4
Sprite = M
Color = SKINCOLOR_PURPLE



 #################
## "KOFEYOK RUS" ##
 #################

Emblem
Hint = Emblem radar is your best friend.
Type = Global
Tag = 1
MapNum = E7
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Emblem radar is your best friend.
Type = Global
Tag = 2
MapNum = E7
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = Emblem radar is your best friend.
Type = Global
Tag = 3
MapNum = E7
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = Emblem radar is your best friend.
Type = Global
Tag = 4
MapNum = E7
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Emblem radar is your best friend.
Type = Global
Tag = 5
MapNum = E7
Sprite = E
Color = SKINCOLOR_SHAMROCK

Emblem
Type = Score
Var = 200000 #My score total was 311100 ;)
MapNum = E7
Sprite = S
Color = SKINCOLOR_BROWN

Emblem
Type = Time
Var = 60*TICRATE
MapNum = E7
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 700
MapNum = E7
Sprite = R
Color = SKINCOLOR_GOLD



 ##############
## "RABOSION" ##
 ##############

Emblem
Type = Map
Tag = 1
MapNum = EA
Sprite = H
Color = SKINCOLOR_SAPPHIRE

Emblem
Type = Time
MapNum = EA
Sprite = T
Color = SKINCOLOR_GOLD
Var = 2100



 #############################
## "LASICTY" ##
 #############################

Emblem
Hint = The Emblem Radar is the means by which all is revealed.
Type = Global
Tag = 1
MAPNUM = ED
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = The Emblem Radar is the means by which all is revealed.
Type = Global
Tag = 2
MAPNUM = ED
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = The Emblem Radar is the means by which all is revealed.
Type = Global
Tag = 3
MAPNUM = ED
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = The Emblem Radar is the means by which all is revealed.
Type = Global
Tag = 4
MAPNUM = ED
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = The Emblem Radar is the means by which all is revealed.
Type = Global
Tag = 5
MAPNUM = ED
Sprite = E
Color = SKINCOLOR_SHAMROCK

Emblem
Type = Score
Var = 175000
MAPNUM = ED
Sprite = S
Color = SKINCOLOR_BROWN

Emblem
Type = Time
Var = 30*TICRATE
MAPNUM = ED
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 600
MAPNUM = ED
Sprite = R
Color = SKINCOLOR_GOLD



 ##########
## "HELL" ##
 ##########

Emblem
Hint = One switch will do, but...\\More explosives never hurt.\\Mostly how it works..?
Type = Global
Tag = 4000
MapNum = EF
Sprite = J
Color = SKINCOLOR_RUST

Emblem
Hint = AAH! A Stalker lair!\\GUYS! WHAT ARE YOU-\\{Reinforcement budget depleted.}
Type = Global
Tag = 4001
MapNum = EF
Sprite = O
Color = SKINCOLOR_BOULDER

Emblem
Hint = Bridge deemed unstable.\\I bet it really hates mechs.\\Hey, put the bomb down!
Type = Global
Tag = 4002
MapNum = EF
Sprite = K
Color = SKINCOLOR_CRIMSON

Emblem
Hint = These tunnels! Mazelike!\\Oh! This wall! Let me blast it!\\...that fizzles out, right...
Type = Global
Tag = 4003
MapNum = EF
Sprite = I
Color = SKINCOLOR_SANDY

Emblem
Type = Time
Var = 75*TICRATE
MapNum = EF
Sprite = T
Color = SKINCOLOR_GREY