Man...I Have a lot of people to thank for Modern Sonic being possible this time around. 
No longer is he the shitty/buggy version he was in 2.1. 
now with new effects, sounds, functions, commands, sprites AND more.
He's more than I ever expected him to be. Especially since he was originally going to just be a direct port from 2.1

Ahem- let's not get carried away.

Golden Shine: Thank you for helping me figure out how to make a lot of the effects look pretty good. 
Bug testing early on.
Being a HUGE support when there were times I honestly wanted to give up.
Lending bits and pieces of your own code as well as helping with sounds, knowing you didnt have to but you did to help me succeed. 
Seriously this wouldnt have been possible without you.

MF_NOB(LACH)MAP: Thank you for helping me with so many of my Lua questions.
Special thanks for showing me how to use tables and use rawset among other things.
HUGE thanks for writing the sounds functions (The Footsteps/Voices)

Chrispy: Special thanks to creating and letting me use your SonicCE. A lot of people dont seem to like it but it's one of the better old Modern Sonic's
in my opinion.

Doom Flare: A personal friend. Thank you for making the sliding frames and the original crouching frames.
Even though you were not getting anything in return, you did it because we're friends...I really appreciate that.

DrStephen: Even though you came a long later in the developement cycle of Modern Sonic. 
It was thanks to you making the necessary edit's to the crouching frames as well as making new boost running animations
that even got him into a netgame ready beta test. I appreciate that a lot. Special Thanks for making the new Character select art.

Inuyasha/K.S.: Thank you for letting me use and modify the transformation script and the laser wisp script from your Sonic Colors Blast 2 script.
This was my solution to not having transformation sprites in the CE Style. Thanks again for the original boss hud script
which this boost meter was heavily edited from.

Badz and Hitcoder: Thank you both for your own renditions of the lightdash and giving permission to use them.
I merged both together for a pretty fluent LSD....at least in my opinion

ManicTH14: Thanks for the original walljump SOC used from your Mighty you were working on. It was used in the 2.1 ModernAbilities
but repurposed and refined for 2.2.

Purpsky: Thank you for making the original script that became the catalyst that is now flinging enemies away while boosting and etc.
Aswell as fixing a few bugs for me early on.

Rumia1: Thanks for making the new underwater curl up sfx. It sounds more...echoy

Zipper: Thank you for reducing some code length in the Hud 

TrickyTex: Added the new Ring engine sounds. Sounds super cool :) 

AAAND Last but not least

My sweet and loving girlfriend: For being supportive and lifting me up to finish this and helping me test early netgames and iron out some of the original larger bugs.
Special thanks for helping me with the new speedometer colors.




