// Texture definitions generated by SLADE3
// on Tue May  6 15:40:13 2025

Texture "BLMRDCL", 256, 256
{
	Patch "MRDFP", 0, 0
	Patch "MRDCL", 0, 0
}

Texture "BLMRDOP", 256, 256
{
	Patch "MRDFP", 0, 0
	Patch "MRDOP", 0, 0
}

Texture "BSDCL", 256, 256
{
	Patch "BWSDFP", 0, 0
	Patch "SDCL", 0, 0
}

Texture "BSDOP", 256, 256
{
	Patch "BWSDFP", 0, 0
	Patch "SDOP", 0, 0
}

Texture "BCDCL", 256, 256
{
	Patch "BWDFP", 0, 0
	Patch "CLDCL", 0, 0
}

Texture "BCDOP", 256, 256
{
	Patch "BWDFP", 0, 0
	Patch "CLDOP", 0, 0
}

Texture "BSCDCL", 256, 256
{
	Patch "BWDFP", 0, 0
	Patch "SCDCL", 0, 0
}

Texture "BSCDOP", 256, 256
{
	Patch "BWDFP", 0, 0
	Patch "SCDOP", 0, 0
}

Texture "BFDCL", 256, 256
{
	Patch "BWDFP", 0, 0
	Patch "FDCL", 0, 0
}

Texture "BFDOP", 256, 256
{
	Patch "BWDFP", 0, 0
	Patch "FDOP", 0, 0
}

Texture "BBODCL", 256, 256
{
	Patch "BODCL", 0, 0
	Patch "BWDFP", 0, 0
}

Texture "BBODOP", 256, 256
{
	Patch "BWDFP", 0, 0
	Patch "BODOP", 0, 0
}

Texture "BMRDCL", 256, 256
{
	Patch "BWDFP", 0, 0
	Patch "MRDCL", 0, 0
}

Texture "BMRDOP", 256, 256
{
	Patch "BWDFP", 0, 0
	Patch "MRDOP", 0, 0
}

Texture "BPHDCL", 256, 256
{
	Patch "PHDCL", 0, 0
	Patch "BWDFP", 0, 0
}

Texture "BPHDOP", 256, 256
{
	Patch "BWDFP", 0, 0
	Patch "PHDOP", 0, 0
}

Texture "BPODCL", 256, 256
{
	Patch "BWDFP", 0, 0
	Patch "PODCL", 0, 0
}

Texture "BPODOP", 256, 256
{
	Patch "BWDFP", 0, 0
	Patch "PODOP", 0, 0
}

Texture "FSDCL", 256, 256
{
	Patch "FCWSDFP", 0, 0
	Patch "SDCL", 0, 0
}

Texture "FSDOP", 256, 256
{
	Patch "FCWSDFP", 0, 0
	Patch "SDOP", 0, 0
}

Texture "FCDCL", 256, 256
{
	Patch "FWDFP", 0, 0
	Patch "CLDCL", 0, 0
}

Texture "FCDOP", 256, 256
{
	Patch "FWDFP", 0, 0
	Patch "CLDOP", 0, 0
}

Texture "FSCDCL", 256, 256
{
	Patch "FWDFP", 0, 0
	Patch "SCDCL", 0, 0
}

Texture "FSCDOP", 256, 256
{
	Patch "FWDFP", 0, 0
	Patch "SCDOP", 0, 0
}

Texture "FFDCL", 256, 256
{
	Patch "FWDFP", 0, 0
	Patch "FDCL", 0, 0
}

Texture "FFDOP", 256, 256
{
	Patch "FWDFP", 0, 0
	Patch "FDOP", 0, 0
}

Texture "FBODCL", 256, 256
{
	Patch "BODCL", 0, 0
	Patch "FWDFP", 0, 0
}

Texture "FBODOP", 256, 256
{
	Patch "FWDFP", 0, 0
	Patch "BODOP", 0, 0
}

Texture "FMRDCL", 256, 256
{
	Patch "FWDFP", 0, 0
	Patch "MRDCL", 0, 0
}

Texture "FMRDCL", 256, 256
{
	Patch "MRDOP", 0, 0
	Patch "FWDFP", 0, 0
}

Texture "FPHDCL", 256, 256
{
	Patch "FWDFP", 0, 0
	Patch "PHDCL", 0, 0
}

Texture "FPHDOP", 256, 256
{
	Patch "FWDFP", 0, 0
	Patch "PHDOP", 0, 0
}

Texture "FPODCL", 256, 256
{
	Patch "FWDFP", 0, 0
	Patch "PODCL", 0, 0
}

Texture "FPODOP", 256, 256
{
	Patch "FWDFP", 0, 0
	Patch "PODOP", 0, 0
}

Texture "WSDCL", 256, 256
{
	Patch "WDWSDFP", 0, 0
	Patch "SDCL", 0, 0
}

Texture "WSDOP", 256, 256
{
	Patch "WDWSDFP", 0, 0
	Patch "SDOP", 0, 0
}

Texture "WCDCL", 256, 256
{
	Patch "WDDFP", 0, 0
	Patch "CLDCL", 0, 0
}

Texture "WCDOP", 256, 256
{
	Patch "WDDFP", 0, 0
	Patch "CLDOP", 0, 0
}

Texture "WSCDCL", 256, 256
{
	Patch "WDDFP", 0, 0
	Patch "SCDCL", 0, 0
}

Texture "WSCDOP", 256, 256
{
	Patch "WDDFP", 0, 0
	Patch "SCDOP", 0, 0
}

Texture "WFDCL", 256, 256
{
	Patch "WDDFP", 0, 0
	Patch "FDCL", 0, 0
}

Texture "WFDOP", 256, 256
{
	Patch "WDDFP", 0, 0
	Patch "FDOP", 0, 0
}

Texture "WBODCL", 256, 256
{
	Patch "WDDFP", 0, 0
	Patch "BODCL", 0, 0
}

Texture "WBODOP", 256, 256
{
	Patch "WDDFP", 0, 0
	Patch "BODOP", 0, 0
}

Texture "WMRDOP", 256, 256
{
	Patch "WDDFP", 0, 0
	Patch "MRDCL", 0, 0
}

Texture "WMRDOP", 256, 256
{
	Patch "MRDOP", 0, 0
	Patch "WDDFP", 0, 0
}

Texture "WPHDCL", 256, 256
{
	Patch "WDDFP", 0, 0
	Patch "PHDCL", 0, 0
}

Texture "WPHDOP", 256, 256
{
	Patch "WDDFP", 0, 0
	Patch "PHDOP", 0, 0
}

Texture "WPODCL", 256, 256
{
	Patch "WDDFP", 0, 0
	Patch "PODCL", 0, 0
}

Texture "WPODOP", 256, 256
{
	Patch "WDDFP", 0, 0
	Patch "PODOP", 0, 0
}

Texture "CBSDCL", 256, 256
{
	Patch "CBSDFP", 0, 0
	Patch "SDCL", 0, 0
}

Texture "CBSDOP", 256, 256
{
	Patch "CBSDFP", 0, 0
	Patch "SDOP", 0, 0
}

Texture "CBCDCL", 256, 256
{
	Patch "CLDCL", 0, 0
	Patch "CBDFP", 0, 0
}

Texture "CBCDOP", 256, 256
{
	Patch "CLDOP", 0, 0
	Patch "CBDFP", 0, 0
}

Texture "CBSCDCL", 256, 256
{
	Patch "CBDFP", 0, 0
	Patch "SCDCL", 0, 0
}

Texture "CBSCDOP", 256, 256
{
	Patch "CBDFP", 0, 0
	Patch "SCDOP", 0, 0
}

Texture "CBFDCL", 256, 256
{
	Patch "CBDFP", 0, 0
	Patch "FDCL", 0, 0
}

Texture "CBFDOP", 256, 256
{
	Patch "CBDFP", 0, 0
	Patch "FDOP", 0, 0
}

Texture "CBBODCL", 256, 256
{
	Patch "BODCL", 0, 0
	Patch "CBDFP", 0, 0
}

Texture "CBBODOP", 256, 256
{
	Patch "CBDFP", 0, 0
	Patch "BODOP", 0, 0
}

Texture "CBMRDCL", 256, 256
{
	Patch "CBDFP", 0, 0
	Patch "MRDCL", 0, 0
}

Texture "CBMRDOP", 256, 256
{
	Patch "CBDFP", 0, 0
	Patch "MRDOP", 0, 0
}

Texture "CBPHDCL", 256, 256
{
	Patch "PHDCL", 0, 0
	Patch "CBDFP", 0, 0
}

Texture "CBPHDOP", 256, 256
{
	Patch "CBDFP", 0, 0
	Patch "PHDOP", 0, 0
}

Texture "CBPODCL", 256, 256
{
	Patch "CBDFP", 0, 0
	Patch "PODCL", 0, 0
}

Texture "CBPODOP", 256, 256
{
	Patch "CBDFP", 0, 0
	Patch "PODOP", 0, 0
}

Texture "LSDCL", 256, 256
{
	Patch "LSDFP", 0, 0
	Patch "SDCL", 0, 0
}

Texture "LSDOP", 256, 256
{
	Patch "LSDFP", 0, 0
	Patch "SDOP", 0, 0
}

Texture "LCDCL", 256, 256
{
	Patch "LDFP", 0, 0
	Patch "CLDCL", 0, 0
}

Texture "LCDOP", 256, 256
{
	Patch "LDFP", 0, 0
	Patch "CLDOP", 0, 0
}

Texture "LSCDCL", 256, 256
{
	Patch "LDFP", 0, 0
	Patch "SCDCL", 0, 0
}

Texture "LSCDOP", 256, 256
{
	Patch "LDFP", 0, 0
	Patch "SCDOP", 0, 0
}

Texture "LFDCL", 256, 256
{
	Patch "LDFP", 0, 0
	Patch "FDCL", 0, 0
}

Texture "LFDOP", 256, 256
{
	Patch "LDFP", 0, 0
	Patch "FDOP", 0, 0
}

Texture "LBODCL", 256, 256
{
	Patch "BODCL", 0, 0
	Patch "LDFP", 0, 0
}

Texture "LBODOP", 256, 256
{
	Patch "LDFP", 0, 0
	Patch "BODOP", 0, 0
}

Texture "LMRDCL", 256, 256
{
	Patch "LDFP", 0, 0
	Patch "MRDCL", 0, 0
}

Texture "LMRDOP", 256, 256
{
	Patch "LDFP", 0, 0
	Patch "MRDOP", 0, 0
}

Texture "LPHDCL", 256, 256
{
	Patch "PHDCL", 0, 0
	Patch "LDFP", 0, 0
}

Texture "LPHDOP", 256, 256
{
	Patch "LDFP", 0, 0
	Patch "PHDOP", 0, 0
}

Texture "LPODCL", 256, 256
{
	Patch "LDFP", 0, 0
	Patch "PODCL", 0, 0
}

Texture "LPODOP", 256, 256
{
	Patch "LDFP", 0, 0
	Patch "PODOP", 0, 0
}

Texture "BWLN", 256, 256
{
	Patch "BWLP", 0, 0
	Patch "NEON", 0, 0
}

Texture "BWLNS", 256, 256
{
	Patch "BWLP", 0, 0
	Patch "NEONSIGN", 0, 0
}

Texture "FWLN", 256, 256
{
	Patch "FWLP", 0, 0
	Patch "NEON", 0, 0
}

Texture "FWLNS", 256, 256
{
	Patch "FWLP", 0, 0
	Patch "NEONSIGN", 0, 0
}

Texture "WWLN", 256, 256
{
	Patch "WWLP", 0, 0
	Patch "NEON", 0, 0
}

Texture "WWLNS", 256, 256
{
	Patch "WWLP", 0, 0
	Patch "NEONSIGN", 0, 0
}

Texture "JSWLN", 256, 256
{
	Patch "JSWLP", 0, 0
	Patch "NEON", 0, 0
}

Texture "JSWLNS", 256, 256
{
	Patch "JSWLP", 0, 0
	Patch "NEONSIGN", 0, 0
}

Texture "CBWLN", 256, 256
{
	Patch "CBWLP", 0, 0
	Patch "NEON", 0, 0
}

Texture "CBWLNS", 256, 256
{
	Patch "CBWLP", 0, 0
	Patch "NEONSIGN", 0, 0
}

Texture "LWLN", 256, 256
{
	Patch "LWLP", 0, 0
	Patch "NEON", 0, 0
}

Texture "LWLNS", 256, 256
{
	Patch "LWLP", 0, 0
	Patch "NEONSIGN", 0, 0
}

// End of texture definitions
