Freeslot
MT_TREE
SPR_TREE
S_TREE_NONE
S_TREE_BANANA_SMALL
S_TREE_BANANA_BIG

State S_TREE_NONE
SpriteName = TREE
SpriteFrame = A
Duration = 1

State S_TREE_BANANA_SMALL
SpriteName = TREE
SpriteFrame = B
Duration = 1

State S_TREE_BANANA_BIG
SpriteName = TREE
SpriteFrame = C
Duration = 1

Object MT_TREE
#$Name Rendered tree
#$Sprite TREEA0
#$Category Baldi's basics objects
MapThingNum = 4095
SpawnState = S_TREE_NONE
Radius = 24*FRACUNIT
Height = 128*FRACUNIT
Flags = MF_NOTHINK|MF_SOLID
SpawnHealth = 1
ReactionTime = 20