Freeslot
MT_TRAP
SPR_TRAP
S_TRAP_IDLE
S_TRAP_ACTIVE

State S_TRAP_IDLE
SpriteName = TRAP
SpriteFrame = A
Duration = 1
Action = A_Look
Var1 = (48<<16)+1
Next = S_TRAP_IDLE

State S_TRAP_ACTIVE
SpriteName = TRAP
SpriteFrame = B
Duration = 3*TICRATE
Action = A_RemoteDamage
Var1 = 1
Var2 = 0
Next = S_TRAP_IDLE

Object MT_TRAP
#$Name Bear trap
#$Sprite TRAPA0
#$Category Baldi's basics objects
MapThingNum = 4075
SpawnState = S_TRAP_IDLE
SeeState =  S_TRAP_ACTIVE
SeeSound = SFX_TRAP
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1
ReactionTime = 20