Freeslot
MT_PAYP
SPR_PAYP
S_PAYP_IDLE

State S_PAYP_IDLE
SpriteName = PAYP
SpriteFrame = A

Object MT_PAYP
#$Name Pay phone
#$Sprite PAYPA0
#$Category Baldi's basics objects
MapThingNum = 4082
SpawnState = S_PAYP_IDLE
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1
ReactionTime = 20