Freeslot
MT_PAPR
SPR_PAPR
S_PAPR_0

State S_PAPR_0
SpriteName = PAPR
SpriteFrame = A

Object MT_PAPR
#$Name Papers
#$Sprite PAPRA0
#$Category Baldi's basics objects
MapThingNum = 4087
SpawnState = S_PAPR_0
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1
ReactionTime = 20