Freeslot
MT_EXIT
SPR_EXIT
S_EXIT_0

State S_EXIT_0
SpriteName = EXIT
SpriteFrame = A

Object MT_EXIT
#$Name Exit sign
#$Sprite EXITA0
#$Category Baldi's basics objects
MapThingNum = 4092
SpawnState = S_EXIT_0
Radius = 32*FRACUNIT
Height = 63*FRACUNIT
Flags = MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY
SpawnHealth = 1
ReactionTime = 20