Freeslot
MT_CASS
SPR_CASS
S_CASS_IDLE
S_CASS_ACTIVE

State S_CASS_IDLE
SpriteName = CASS
SpriteFrame = A
Duration = 1
Action = A_Look
Var1 = (64<<16)+1
Var2 = 0
Next = S_CASS_IDLE

State S_CASS_ACTIVE
SpriteName = CASS
SpriteFrame = B
Duration = 10*TICRATE
Next = S_CASS_IDLE

Object MT_CASS
#$Name Cassete player
#$Sprite CASSA0
#$Category Baldi's basics objects
MapThingNum = 4083
SpawnState = S_CASS_IDLE
SeeState =  S_CASS_ACTIVE
SeeSound = SFX_ANTI
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1
ReactionTime = 20

# Thanks for making me aware of this fake hitbox trick Zehrooh! :3