Freeslot
MT_CAMP
SPR_CAMP
S_CAMP_ANIMATION

State S_CAMP_ANIMATION
SpriteName = CAMP
SpriteFrame = FF_ANIMATE|A
Var1 = 2
Var2 = 3
Duration = 1

Object MT_CAMP
#$Name Campfire
#$Sprite CAMPA0
#$Category Baldi's basics objects
MapThingNum = 4081
SpawnState = S_CAMP_ANIMATION
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1
ReactionTime = 20