Freeslot
MT_BTRI
SPR_BTRI
S_BTRI_0

State S_BTRI_0
SpriteName = BTRI
SpriteFrame = A

Object MT_BTRI
#$Name Camping tree
#$Sprite BTRIA0
#$Category Baldi's basics objects
MapThingNum = 4093
SpawnState = S_BTRI_0
Radius = 32*FRACUNIT
Height = 384*FRACUNIT
Flags = MF_NOTHINK|MF_SOLID
SpawnHealth = 1
ReactionTime = 20