Freeslot
MT_BNNA
SPR_BNNA
S_BNNA_0

State S_BNNA_0
SpriteName = BNNA
SpriteFrame = A

Object MT_BNNA
#$Name Banana :D
#$Sprite BNNAA0
#$Category Baldi's basics objects
MapThingNum = 4085
SpawnState = S_BNNA_0
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY
SpawnHealth = 1
ReactionTime = 20