Freeslot
MT_TPOT
SPR_TPOT
S_TPOT

State S_TPOT
SpriteName = TPOT
SpriteFrame = A

Object MT_TPOT
#$Name Tree pot
#$Sprite TPOTA0
#$Category Baldi's basics objects
MapThingNum = 4091
SpawnState = S_TPOT
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY