Freeslot
MT_PILR
SPR_PILR
S_PILR

State S_PILR
SpriteName = PILR
SpriteFrame = A

Object MT_PILR
#$Name Pedastal
#$Sprite PILRA0
#$Category Baldi's basics objects
MapThingNum = 4064
SpawnState = S_PILR
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_SCENERY