Freeslot
MT_PAPR
SPR_PAPR
S_PAPR

State S_PAPR
SpriteName = PAPR
SpriteFrame = A

Object MT_PAPR
#$Name Papers
#$Sprite PAPRA0
#$Category Baldi's basics objects
MapThingNum = 4087
SpawnState = S_PAPR
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY