Freeslot
MT_NOTE
SPR_NOTE
S_NOTE

State S_NOTE
SpriteName = NOTE
SpriteFrame = A

Object MT_NOTE
#$Name Notebook
#$Sprite NOTEA0
#$Category Baldi's basics objects
MapThingNum = 4084
SpawnState = S_NOTE
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY