Freeslot
MT_LAMP
SPR_LAMP
S_LAMP

State S_LAMP
SpriteName = LAMP
SpriteFrame = A

Object MT_LAMP
#$Name Rendered lamp
#$Sprite LAMPA0
#$Category Baldi's basics objects
MapThingNum = 4094
SpawnState = S_LAMP
Radius = 32*FRACUNIT
Height = 57*FRACUNIT
Flags = MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY