Freeslot
MT_FACE
SPR_FACE
S_FACE

State S_FACE
SpriteName = FACE
SpriteFrame = A

Object MT_FACE
#$Name NonCanonConnor
#$Sprite FACEA1
#$Category Baldi's basics objects
MapThingNum = 4076
SpawnState = S_FACE
Radius = 40*FRACUNIT
Height = 80*FRACUNIT
Flags = MF_SOLID|MF_NOGRAVITY|MF_NOTHINK