Freeslot
MT_EXITGLOW
S_EXITGLOW

State S_EXITGLOW
SpriteName = EXIT
SpriteFrame = B|FF_FULLBRIGHT

Object MT_EXITGLOW
#$Name Exit sign neon
#$Sprite EXITB0
#$Category Baldi's basics objects
MapThingNum = 4072
SpawnState = S_EXITGLOW
Radius = 32*FRACUNIT
Height = 63*FRACUNIT
Flags = MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY