Freeslot
MT_CHALKDUST
SPR_CUST
S_DUST_WAIT
S_DUST_FADE

State S_DUST_WAIT
SpriteName = CUST
SpriteFrame = A
Duration = 8*TICRATE
Next = S_DUST_FADE

State S_DUST_FADE
SpriteName = CUST
SpriteFrame = FF_ANIMATE|A
Var1 = 15
Var2 = 1
Duration = 15
Next = S_NULL

Object MT_CHALKDUST
#$Name Chalk Dust
#$Sprite CUSTA0
#$Category Baldi's basics objects
MapThingNum = 4069
SpawnState = S_DUST_WAIT
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP