Freeslot
MT_CAGELIGHT
S_CAGELIGHT

State S_CAGELIGHT
SpriteName = CAGE
SpriteFrame = B|FF_FULLBRIGHT

Object MT_CAGELIGHT
#$Name Light IN cage
#$Sprite CAGEB0
#$Category Baldi's basics objects
MapThingNum = 4065
SpawnState = S_CAGELIGHT
Radius = 32*FRACUNIT
Height = 63*FRACUNIT
Flags = MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY