Freeslot
MT_CAGE
SPR_CAGE
S_CAGE

State S_CAGE
SpriteName = CAGE
SpriteFrame = A

Object MT_CAGE
#$Name Light cage
#$Sprite CAGEA0
#$Category Baldi's basics objects
MapThingNum = 4066
SpawnState = S_CAGE
Radius = 32*FRACUNIT
Height = 63*FRACUNIT
Flags = MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY