Freeslot
MT_BIGG
SPR_BIGG
S_BIGG

State S_BIGG
SpriteName = BIGG
SpriteFrame = A

Object MT_BIGG
#$Name Big globe
#$Sprite BIGGA0
#$Category Baldi's basics objects
MapThingNum = 4088
SpawnState = S_BIGG
Radius = 48*FRACUNIT
Height = 192*FRACUNIT
Flags = MF_NOTHINK|MF_SOLID