#Invisable spring
FREESLOT
MT_INVSPRING
S_INVSPRING
S_INVSPRING1
S_INVSPRING2
S_INVSPRING3
S_INVSPRING4
SPR_INVS

Thing MT_INVSPRING
MAPTHINGNUM = 4027
SPAWNSTATE = S_INVSPRING
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 0
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 1310720
RADIUS = 1310720
HEIGHT = 1048576
MASS = 1376256
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = S_INVSPRING1
FLAGS = MF_SOLID|MF_SPRING|MF2_DONTDRAW

FRAME S_INVSPRING
SPRITENUMBER = INVS
SPRITESUBNUMBER = 0
DURATION = -1
NEXT = 0
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_INVSPRING1
SpriteName = SPR_INVS
SpriteFrame = A
DURATION = 4
NEXT = S_INVSPRING2
ACTION A_Pain
VAR1 = 0
VAR2 = 0

FRAME S_INVSPRING2
SpriteName = SPR_INVS
SpriteFrame = A
DURATION = 1
NEXT = S_INVSPRING3
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_INVSPRING3
SpriteName = SPR_INVS
SpriteFrame = A
DURATION = 1
NEXT = S_INVSPRING4
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_INVSPRING4
SpriteName = SPR_INVS
SpriteFrame = A
DURATION = 1
NEXT = S_INVSPRING
ACTION None
VAR1 = 0
VAR2 = 0