Maincfg
GameData = SeasonalSavioursV1.dat
SPStage_Start = TH
SPMarathon_Start = 1
UseBlackRock = false
NiGHTSLinkTics = 4*TICRATE
ShareEmblems = true
CustomVersion = v1.0

Clear All

~Cutscenes~

Cutscene 1
Numscenes 1
Scene 1
NumberOfPics = 1
Pic1Name = PITS1
Pic1Hires = 0
Pic1Duration = 1050
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 0
TextYPos = 0
Music = PITS
SceneText = A mysterious palace has appeared 
in the sky, what could it mean? There's no 
time for answers, go and see!
Onward, to the Palace in The Sky! #

Cutscene 2
Numscenes 1
Scene 1
NumberOfPics = 1
Pic1Name = PITS2
Pic1Hires = 0
Pic1Duration = 1050
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 0
TextYPos = 0
Music = PITS
SceneText = This isn't the palace, that's 
for certain. No matter, just keep on going! 
Do you wonder where to go? You know what 
they say: nowhere to go but up! #

Cutscene 3
Numscenes 1
Scene 1
NumberOfPics = 1
Pic1Name = PITS3
Pic1Hires = 0
Pic1Duration = 1050
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 0
TextYPos = 0
Music = PITS
SceneText = There's the palace, 
you can see it! No enemies in sight, 
how can that be?
Gather the Ideya, and you'll see... #

Cutscene 4
Numscenes 1
Scene 1
NumberOfPics = 1
Pic1Name = PITS4
Pic1Hires = 0
Pic1Duration = 1050
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 0
TextYPos = 0
Music = PITS
SceneText = This is it, the enemy 
is there! Keep your wits about you,
and you shall emerge victorious! #

Cutscene 5
Numscenes 1
Scene 1
NumberOfPics = 1
Pic1Name = PITS4
Pic1Hires = 0
Pic1Duration = 1050
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 0
TextYPos = 0
Music = PITS
SceneText = You have defeated the enemy
and emerged victorious... to the
sound of your alarm.

Yeah, that whole thing was just a dream!
Could it be warning you of something?
Best keep it in mind for later. #

~Levels~

Level 1
Levelname = Crosssection
NoZone = true
Subtitle = DOOM Style
NextLevel = 2
MarathonNext = 2
TypeOfLevel = SP,Coop,Comp
NoReload = true
SaveGame = true
SkyNum = 20
Weather = 1
RecordAttack = true
LevelSelect = 1
SelectHeading = I: Becoming A Hero
Music = CROSS
PreCutsceneNum = 1

Level 2
Levelname = Spooky Skies
Subtitle = Sonic Style
NextLevel = 3
MarathonNext = 3
TypeOfLevel = SP,Coop,Race
SaveGame = true
SkyNum = 12
Weather = 6
RecordAttack = true
LevelSelect = 1
SelectHeading = I: Becoming A Hero
Music = SKIES
PreCutsceneNum = 2

Level 3
Levelname = Palace of NiGHTS
NoZone = true
Subtitle = NiGHTS Style
NextLevel = 4
MarathonNext = 4
TypeOfLevel = SP,Coop,NiGHTS
BonusType = NiGHTS
SaveGame = true
SkyNum = 18
Weather = 3
NiGHTSAttack = true
Grades1 = 0,10000,20000,30000,40000,50000
Grades2 = 0,10000,20000,30000,40000,50000
Grades3 = 0,10000,20000,30000,40000,50000
Grades4 = 0,10000,20000,30000,40000,50000
LevelSelect = 1
SelectHeading = I: Becoming A Hero
Music = PALACE
PreCutsceneNum = 3

Level 4
Levelname = The NiGHTMARE
NoZone = true
Subtitle = NiGHTS Style
WarningTitle = true
NextLevel = 5
MarathonNext = 5
TypeOfLevel = SP,Coop,NiGHTS
SaveGame = true
SkyNum = 20
Weather = 1
LevelSelect = 1
SelectHeading = I: Becoming A Hero
Music = MARE
PreCutsceneNum = 4
CutsceneNum = 5

Level 5
Levelname = Snowy Street
NoZone = true
Subtitle = Sonic Style
NextLevel = 6
MarathonNext = 6
TypeOfLevel = SP,Coop,Race
SaveGame = true
SkyNum = 17
Weather = 2
LevelSelect = 1
SelectHeading = I: Becoming A Hero
Music = WINTER

Level 6
Levelname = City Hall
NoZone = true
Subtitle = DOOM Style
NextLevel = 7
MarathonNext = 7
TypeOfLevel = SP,Coop,Comp
SaveGame = true
SkyNum = 17
Weather = 2
LevelSelect = 1
SelectHeading = I: Becoming A Hero
Music = HALL

Level 7
Levelname = Basement Breakout
NoZone = true
Subtitle = Sonic Style
NextLevel = 8
MarathonNext = 8
TypeOfLevel = SP,Coop
WarningTitle = true
BonusType = ERZ3
SaveGame = true
SkyNum = 17
Weather = 2
LevelSelect = 1
SelectHeading = I: Becoming A Hero
Music = HERO

Level 8
Levelname = Epic Escape
NoZone = true
Subtitle = Sonic Style
NextLevel = ENDING
MarathonNext = ENDING
TypeOfLevel = SP,Coop
WarningTitle = true
Countdown = 500
SaveGame = true
SkyNum = 17
Weather = 2
LevelSelect = 1
SelectHeading = I: Becoming A Hero
Music = RUN

Level 9
Levelname = Caribbean Christmas
NoZone = true
Subtitle = Sonic Style
NextLevel = 6
MarathonNext = 6
TypeOfLevel = SP,Coop,Race
SaveGame = true
SkyNum = 29
LevelSelect = 1
SelectHeading = I: Becoming A Hero
Music = CARIBB

~In-Map Emblems~

Emblem 1
Hint = Go the wrong way in the maze.
Type = Global
Tag = 11
MapNum = 1
Sprite = A
Color = SKINCOLOR_ORANGE

Emblem 2
Hint = The end is there, but look around first.
Type = Global
Tag = 12
MapNum = 1
Sprite = B
Color = SKINCOLOR_BLACK

Emblem 3
Hint = Atop the Commander's Chair.
Type = Global
Tag = 3
MapNum = 2
Sprite = A
Color = SKINCOLOR_ORANGE

Emblem 4
Hint = Once again, look around the end.
Type = Global
Tag = 4
MapNum = 2
Sprite = B
Color = SKINCOLOR_BLACK

Emblem 5
Hint = A path of rings above a path of chips.
Type = Global
Tag = 1
MapNum = 3
Sprite = L
Color = SKINCOLOR_BRONZE
Var = GE_NIGHTSPULL

Emblem 6
Hint = Above a throne in the palace.
Type = Global
Tag = 2
MapNum = 3
Sprite = M
Color = SKINCOLOR_PASTEL
Var = GE_NIGHTSPULL|GE_NIGHTSITEM

Emblem 7
Hint = Don't leave this at home, // and you might also want to open that present.
Type = Global
Tag = 2
MapNum = 5
Sprite = A
Color = SKINCOLOR_RED

Emblem 8
Hint = Climb the dividers in the middle of the road, // is that even legal?
Type = Global
Tag = 3
MapNum = 5
Sprite = B
Color = SKINCOLOR_GREEN

Emblem 9
Hint = There's a lot of bathrooms here, // why not check the sinks?
Type = Global
Tag = 19
MapNum = 6
Sprite = A
Color = SKINCOLOR_RED

Emblem 10
Hint = It's out in the parking lot, // but how do you get out?
Type = Global
Tag = 20
MapNum = 6
Sprite = B
Color = SKINCOLOR_GREEN

~Record Attack Emblems~

Emblem 11
Type = Rings
MapNum = 1
Sprite = R
Color = SKINCOLOR_YELLOW
Var = 60

Emblem 12
Type = Time
MapNum = 1
Sprite = T
Color = SKINCOLOR_GREY
Var = 700

Emblem 13
Type = Rings
MapNum = 2
Sprite = R
Color = SKINCOLOR_YELLOW
Var = 100

Emblem 14
Type = Time
MapNum = 2
Sprite = T
Color = SKINCOLOR_GREY
Var = 3675

Emblem 15
Type = NGrade
MapNum = 3
Sprite = Q
Color = SKINCOLOR_CYAN
Var = GRADE_A

Emblem 16
Type = NTime
MapNum = 3
Sprite = T
Color = SKINCOLOR_GREY
Var = 8400

Emblem 17
Type = Rings
MapNum = 5
Sprite = R
Color = SKINCOLOR_YELLOW
Var = 90

Emblem 18
Type = Time
MapNum = 5
Sprite = T
Color = SKINCOLOR_GREY
Var = 1050

Emblem 19
Type = Rings
MapNum = 6
Sprite = R
Color = SKINCOLOR_YELLOW
Var = 330

Emblem 20
Type = Time
MapNum = 6
Sprite = T
Color = SKINCOLOR_GREY
Var = 2100

~Condition Sets~

ConditionSet 1
Condition1 = MapBeaten 01

ConditionSet 2
Condition1 = MapBeaten 04

ConditionSet 3
Condition1 = GameClear

ConditionSet 4
Condition1 = UltimateClear

ConditionSet 5
Condition1 = TotalEmblems 5

ConditionSet 6
Condition1 = TotalEmblems 10

~Extra Emblems~

ExtraEmblem
Name = I Am A Hero
Objective = Complete Episode 1!
ConditionSet = 3
Sprite = F
Color = SKINCOLOR_ORANGE

ExtraEmblem
Name = I Am The Hero
Objective = Complete Episode 1 in Ultimate Mode!
ConditionSet = 4
Sprite = P
Color = SKINCOLOR_BLACK

~Unlockables~

Unlockable 1
Name = Record Attack
Objective = Clear "Crossroads"!
ConditionSet = 1
Type = RecordAttack

Unlockable 2
Name = NiGHTS Mode
Objective = Clear "The NiGHTMARE"!
ConditionSet = 2
Type = NiGHTSMode

Unlockable 3
Name = Sound Test
Objective = Complete Episode 1!
Height = 10
ConditionSet = 3
Type = SoundTest

Unlockable 4
Name = Pandora's Box
Objective = Complete Episode 1 in Ultimate Mode!
ConditionSet = 4
Type = Pandora

Unlockable 5
Name = Emblem Hints
Objective = Collect 5 Emblems!
ConditionSet = 5
Type = EmblemHints

Unlockable 6
Name = Emblem Radar
Objective = Complete 10 Emblems!
ConditionSet = 6
Type = ItemFinder

~Match~

Level M0
Levelname = Crosssection
NoZone = true
Subtitle = Coop Match
NextLevel = M1
TypeOfLevel = Match
SkyNum = 20
Weather = 1
SelectHeading = Thankful for Friends
Music = CROSS

Level M1
Levelname = Seaside Scuffle
NoZone = true
Subtitle = Lite Match
NextLevel = M2
TypeOfLevel = Match
SkyNum = 100
Weather = 0
SelectHeading = Thankful for Friends
Music = CSIDE

Level M2
Levelname = Faraway Avalon
NoZone = true
Subtitle = Normal Match
NextLevel = M3
TypeOfLevel = Match
SkyNum = 10
Weather = 0
SelectHeading = Thankful for Friends
Music = AVALON

Level M3
Levelname = Dreamscape
NoZone = true
Subtitle = Dream Match
NextLevel = M0
TypeOfLevel = NiGHTS,Match
SkyNum = 128
Weather = 0
SelectHeading = Thankful for Friends
Music = DREAMB
