Maincfg Category
TutorialMap = Z0
TitleScrollSpeed = 20
Titlemap = ZZ
NumDemos = 0
SpStage_Start = 758
SStage_Start = 749
SMPStage_Start = 749
IntroToPlay = 128
CustomVersion = Blast_Mania_V0.1.11
Gamedata = VS_Blast_Mania.dat

CLEAR ALL

#SinglePlayer

Level 758
Levelname = Quiet South Island
Act = 1
Keywords = QSIZ1
Music = DIS
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 759
SkyNum = 16
RecordAttack = true
LevelSelect = 01
SaveGame = true
SkyboxScale = 0

Level 759
Levelname = Quiet South Island
Act = 2
Keywords = QSIZ2
Music = BMFF16
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 760
SkyNum = 759
RecordAttack = true
LevelSelect = 01
SkyboxScaleZ = 0
PALETTE = 1

LEVEL 760
levelname = Quiet South Island
act = 3
Keywords = QSIZ3
Music = MDOTDF
MusicPostBoss = BMFF16
nextlevel = 761
SkyNum = 760
typeoflevel = Singleplayer,Co-op
levelselect = 1
RecordAttack = true
BonusType = Boss
FlickyList = Bluebird,Chipmunk
ForceResetMusic = On
StartRings = 10
SkyboxScale = 0
WarningTitle = true

Level 761
Levelname = Hydrocity
Act = 1
Keywords = HCZ1
Music = S3HC1
TypeOfLevel = Singleplayer,Co-op,Competition
SkyNum = 761
NextLevel = 762
RecordAttack = true
LevelSelect = 01
SaveGame = true

Level 762
Levelname = Hydrocity
Act = 2
Keywords = HCZ2
Music = S3HC2
TypeOfLevel = Singleplayer,Co-op,Competition
SkyNum = 762
NextLevel = 763
RecordAttack = true
LevelSelect = 01

LEVEL 763
levelname = Hydrocity
act = 3
Keywords = HCZ3
Music = VSBS3R
MusicPostBoss = S3HC2
nextlevel = 778
typeoflevel = Singleplayer,Co-op
SkyNum = 762
levelselect = 1
RecordAttack = true
BonusType = Boss
FlickyList = Bluebird,Chipmunk
ForceResetMusic = On
StartRings = 10
WarningTitle = true

Level 778
Levelname = Volcano Base
Act = 1
Keywords = VBZ1
Music = SEZ
TypeOfLevel = Singleplayer,Co-op
SkyNum = 11
NextLevel = 779
RecordAttack = true
LevelSelect = 01
SaveGame = true

Level 779
Levelname = Volcano Base
Act = 2
Keywords = VBZ2
Music = VVZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 11
NextLevel = 780
RecordAttack = true
LevelSelect = 01

Level 780
Levelname = Volcano Base
Act = 3
Keywords = VBZ3
Music = SMEGB
MusicPostBoss = VVZ1
TypeOfLevel = Singleplayer,Co-op
SkyNum = 11
NextLevel = 781
BonusType = Boss
StartRings = 10
ForceResetMusic = On
RecordAttack = true
LevelSelect = 01
WarningTitle = true

Level 781
Levelname = Hellfortress
Act = 1
Keywords = HFZ1
Music = MZ3H
TypeOfLevel = Singleplayer,Co-op,Competition
SkyNum = 11
NextLevel = 782
RecordAttack = true
LevelSelect = 01
SaveGame = true
SkyboxScale = 0

Level 782
Levelname = Hellfortress
Act = 2
Keywords = HFZ2
Music = KNZY
TypeOfLevel = Singleplayer,Co-op
SkyNum = 11
NextLevel = 783
RecordAttack = true
LevelSelect = 01
SkyboxScale = 0

Level 783
Levelname = Hellfortress
Act = 3
Keywords = HFZ3
Music = SMFB
TypeOfLevel = Singleplayer,Co-op
SkyNum = 11
NextLevel = 1102
BonusType = Boss
StartRings = 10
ForceResetMusic = On
RecordAttack = true
LevelSelect = 01
WarningTitle = true
SkyboxScale = 0

###############################Special_stage###################################

Level 749
LevelName = Special Stage 1
Music = SSPS1
TypeOfLevel = Singleplayer,Co-op,2D
SelectHeading = Special Stages
SkyNum = 60
LevelSelect = 0
Hidden = true
NoZone = true

Level 750
LevelName = Special Stage 2
Music = SSPS1
TypeOfLevel = Singleplayer,Co-op,2D
SelectHeading = MP Special Stages
SkyNum = 60
LevelSelect = 0
Hidden = true
NoZone = true

Level 751
LevelName = Special Stage 3
Music = SSPS1
TypeOfLevel = Singleplayer,Co-op,2D
SelectHeading = MP Special Stages
SkyNum = 60
LevelSelect = 0
Hidden = true
NoZone = true

Level 752
LevelName = Special Stage 4
Music = SSPS1
TypeOfLevel = Singleplayer,Co-op,2D
SelectHeading = MP Special Stages
SkyNum = 60
LevelSelect = 0
Hidden = true
NoZone = true

Level 753
LevelName = Special Stage 5
Music = SSPS1
TypeOfLevel = Singleplayer,Co-op,2D
SelectHeading = MP Special Stages
SkyNum = 60
LevelSelect = 0
Hidden = true
NoZone = true

Level 754
LevelName = Special Stage 6
Music = SSPS1
TypeOfLevel = Singleplayer,Co-op,2D
SelectHeading = MP Special Stages
SkyNum = 60
LevelSelect = 0
Hidden = true
NoZone = true

Level 755
LevelName = Special Stage 7
Music = SSPS1
TypeOfLevel = Singleplayer,Co-op,2D
SelectHeading = MP Special Stages
SkyNum = 60
LevelSelect = 0
Hidden = true
NoZone = true

##############################Secret_level######################################

Level 757
Levelname = Angel Island 
Act = 0
Keywords = AIZ1
Music = AIZ1
TypeOfLevel = Singleplayer,coop,2D
NextLevel = 759
SkyNum = 2
LevelSelect = 2
Unlockable = 9
SelectHeading = Secret levels

################################Title_Maps######################################

Level ZZ
SkyNum = 746
LevelSelect = 0
Hidden = true

##################################Eblems########################################

# Quiet south island Zone Act 1

Emblem
Type = Time
Var = 60*TICRATE
MapNum = 758
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 200
MapNum = 758
Sprite = R
Color = SKINCOLOR_GOLD

# Quiet south island Zone Act 2

Emblem
Type = Time
Var = 120*TICRATE
MapNum = 759
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 200
MapNum = 759
Sprite = R
Color = SKINCOLOR_GOLD

# Quiet south island Zone Act 3

Emblem
Type = Time
Var = 60*TICRATE
MapNum = 760
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
MapNum = 760
Sprite = S
Color = SKINCOLOR_BROWN

# HydroCity Zone Act 1

Emblem
Type = Time
Var = 90*TICRATE
MapNum = 761
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 150
MapNum = 761
Sprite = R
Color = SKINCOLOR_GOLD

# HydroCity Zone Act 2

Emblem
Type = Time
Var = 130*TICRATE
MapNum = 762
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 100
MapNum = 762
Sprite = R
Color = SKINCOLOR_GOLD

# HydroCity Zone Act 3

Emblem
Type = Time
Var = 40*TICRATE
MapNum = 763
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
MapNum = 763
Sprite = S
Color = SKINCOLOR_BROWN

# Volcano base Zone Act 1

Emblem
Type = Time
Var = 105*TICRATE
MapNum = 778
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 100
MapNum = 778
Sprite = R
Color = SKINCOLOR_GOLD

# Volcano base Zone Act 2

Emblem
Type = Time
Var = 150*TICRATE
MapNum = 779
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 150
MapNum = 779
Sprite = R
Color = SKINCOLOR_GOLD

# Volcano base Zone Act 3

Emblem
Type = Time
Var = 90*TICRATE
MapNum = 780
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 10000
MapNum = 780
Sprite = S
Color = SKINCOLOR_BROWN

# HellFortress Zone Act 1

Emblem
Type = Time
Var = 240*TICRATE
MapNum = 781
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 100
MapNum = 781
Sprite = R
Color = SKINCOLOR_GOLD

# HellFortress Zone Act 2

Emblem
Type = Time
Var = 160*TICRATE
MapNum = 782
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 50
MapNum = 782
Sprite = R
Color = SKINCOLOR_GOLD

# HellFortress Zone Act 3

Emblem
Type = Time
Var = 120*TICRATE
MapNum = 783
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Score
Var = 5000
MapNum = 783
Sprite = S
Color = SKINCOLOR_BROWN

# Angel island

Emblem
Type = Global
Tag = 1
MapNum = 757
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Type = Global
Tag = 2
MapNum = 757
Sprite = C
Color = SKINCOLOR_RED

##################################Unlockables###################################

# Extra emblems

ExtraEmblem 1
Name = Game Complete
Objective = Complete 1P Mode
ConditionSet = 1
Sprite = U
Color = SKINCOLOR_BLUE

ExtraEmblem 2
Name = All Emeralds
Objective = Complete 1P Mode with all Emeralds
ConditionSet = 2
Sprite = H
Color = SKINCOLOR_GREY

# Unlockables

Unlockable 1
Name = Record Attack
Objective = Complete Quiet south island Zone
Height = 0
ConditionSet = 3
Type = RecordAttack

Unlockable 2
ConditionSet = -1

Unlockable 3
ConditionSet = -1

Unlockable 23
ConditionSet = -1

Unlockable 5
Name = Pandora's Box
Objective = Get 22 emblems
Height = 0
ConditionSet = 6
Type = Pandora
NoChecklist = true

Unlockable 6
Name = Level Select
Objective = Get 22 emblems
Height = 20
ConditionSet = 6
Type = LevelSelect
Var = 1
NoChecklist = true

Unlockable 7
Name = Sound Test
Objective = Complete Hydrocity Zone
Height = 50
ConditionSet = 7
Type = SoundTest

Unlockable 8
Name = Play Credits
Objective = Complete the game
Height = 90
ConditionSet = 1
Type = Credits
NoCecho = true

Unlockable 9
Name = Angel Island
Objective = Visit Angel Island
Height = 0
ConditionSet = 8
Type = Warp
Var = 757

# Condition sets

# Complete the game
ConditionSet 1
Condition1 = GameClear

# Complete the game with all emeralds
ConditionSet 2
Condition1 = AllEmeralds

# Complete QSIZ
ConditionSet 3
Condition1 = MapBeaten 760

# Beat VBZ3
ConditionSet 5
Condition1 = MapBeaten 780

# Find 22 (all) emblems
ConditionSet 6
Condition1 = TotalEmblems 22

# Complete HCZ3
ConditionSet 7
Condition1 = MapBeaten 761

# Complete AIZ
ConditionSet 8
Condition1 = MapVisited 757


