MainCfg
GameData = SonicintoDreams.dat
SPMarathon_Start = 2
TitleMap = 1
UseBlackRock = false
NumDemos = 0
CustomVersion = v1.0

Clear All

~Cutscenes~

//Cutscenes have been removed, but they may come back later!

~Levels~

Level 1
Levelname = The Dream Gate
Act = 0
NoZone = true
Keywords = TDG,DG
Music = DREAM
TypeOfLevel = Singleplayer,Co-op,NiGHTS
SkyNum = 99
NextLevel = 8
LevelSelect = 1
SaveGame = true

Level 2
Levelname = Hillside Haven
Act = 1
Keywords = HHZ1, HH1
Subtitle = ^2~The Beauty~ 
Music = HILL1
MixNiGHTSCountdown = true
TypeOfLevel = Singleplayer,Co-op,NiGHTS
BonusType = NiGHTSLink
SkyNum = 99
NextLevel = 3
LevelSelect = 1
NiGHTSAttack = true
SaveGame = true

Level 3
Levelname = Hillside Haven
Act = 2
Keywords = HHZ2, HH2
Subtitle = ^1~The Barren~ 
Music = HILL2
MixNiGHTSCountdown = true
TypeOfLevel = Singleplayer,Co-op,NiGHTS
WarningTitle = true
BonusType = Boss
SkyNum = 98
NextLevel = 1
MarathonNext = 4
LevelSelect = 1
RecordAttack = true
SaveGame = true

Level 4
Levelname = Flowing Forest
Act = 1
Subtitle = ^2~The Purity~
Keywords = RRZ1, RR1
TypeOfLevel = Solo,Coop,NiGHTS
BonusType = NiGHTSLink
SkyNum = 10
NiGHTSAttack = true
LevelSelect = 1
Music = FLOW1
MixNiGHTSCountdown = true
SaveGame = true
NextLevel = 5

Level 5
Levelname = Flowing Forest
Act = 2 
Subtitle = ^1~The Polluted~
Keywords = RRZ2, RR2
TypeOfLevel = Solo,Coop,NiGHTS
BonusType = Boss
SkyNum = 11
RecordAttack = true
LevelSelect = 1
Music = FLOW2
MixNiGHTSCountdown = true
WarningTitle = true
SaveGame = true
NextLevel = 1
MarathonNext = 6

Level 6
Levelname = Toxic Tours
Act = 1
Subtitle = ^1~The Relapse~
Keywords = TTZ1, TT1
TypeOfLevel = Solo,Coop,NiGHTS
BonusType = NiGHTSLink
SkyNum = 3
NiGHTSAttack = true
LevelSelect = 1
Music = TOUR1
MixNiGHTSCountdown = true
SaveGame = true
NextLevel = 7

Level 7
Levelname = Toxic Tours
Act = 2 
Subtitle = ^2~The Recovery~
Keywords = TTZ2, TT2
TypeOfLevel = Solo,Coop,NiGHTS
BonusType = Boss
SkyNum = 5
RecordAttack = true
LevelSelect = 1
Music = TOUR2
MixNiGHTSCountdown = true
WarningTitle = true
SaveGame = true
NextLevel = 1
MarathonNext = 8

Level 8
Levelname = Altitude Amusement
Act = 1
Subtitle = ^2~The Free~
Keywords = AAZ1, AA1
TypeOfLevel = Solo,Coop,NiGHTS
BonusType = NiGHTSLink
SkyNum = 6
NiGHTSAttack = true
LevelSelect = 
Music = ALTI1
MixNiGHTSCountdown = true
SaveGame = true
NextLevel = 9

Level 9
Levelname = Altitude Amusement
Act = 2 
Subtitle = ^1~The Final~
Keywords = AAZ2, AA2
TypeOfLevel = Solo,Coop,NiGHTS
BonusType = Boss
SkyNum = 107
RecordAttack = true
LevelSelect = 1
Music = ALTI2
MixNiGHTSCountdown = true
WarningTitle = true
SaveGame = true
NextLevel = EVALUATION

~Emblems~

Emblem
Hint = Atop a barren trunk on the hillside.
Type = Global
Tag = 7
MapNum = 2
Sprite = L
Color = SKINCOLOR_SUNSET

Emblem
Hint = A lone flower on your final mare.
Type = Global
Tag = 8
MapNum = 2
Sprite = M
Color = SKINCOLOR_PASTEL
Var = GE_NIGHTSPULL|GE_NIGHTSITEM

Emblem
Hint = A distant dream of homes on a plain.
Type = Global
Tag = 14
MapNum = 2
Sprite = A
Color = SKINCOLOR_SAPPHIRE

Emblem
Type = NTime
MapNum = 2
Sprite = T
Color = SKINCOLOR_GREY
Var = 85*TICRATE

Emblem
Type = Time
MapNum = 3
Sprite = T
Color = SKINCOLOR_GREY
Var = 45*TICRATE

Emblem
Hint = It sees you as you enter the woods.
Type = Global
Tag = 8
MapNum = 4
Sprite = L
Color = SKINCOLOR_SUNSET

Emblem
Hint = Among the chips on the river's rock.
Type = Global
Tag = 9
MapNum = 4
Sprite = M
Color = SKINCOLOR_PASTEL
Var = GE_NIGHTSPULL|GE_NIGHTSITEM

Emblem
Hint = A distant dream of the open sea.
Type = Global
Tag = 18
MapNum = 4
Sprite = A
Color = SKINCOLOR_SAPPHIRE

Emblem
Type = NTime
MapNum = 4
Sprite = T
Color = SKINCOLOR_GREY
Var = 95*TICRATE

Emblem
Type = Time
MapNum = 5
Sprite = T
Color = SKINCOLOR_GREY
Var = 45*TICRATE

Emblem
Hint = In case of emergency...
Type = Global
Tag = 13
MapNum = 6
Sprite = L
Color = SKINCOLOR_SUNSET

Emblem
Hint = The factory's star-shaped smokestack.
Type = Global
Tag = 14
MapNum = 6
Sprite = M
Color = SKINCOLOR_PASTEL
Var = GE_NIGHTSPULL|GE_NIGHTSITEM

Emblem
Hint = A distant dream of a starlit city.
Type = Global
Tag = 19
MapNum = 6
Sprite = A
Color = SKINCOLOR_SAPPHIRE

Emblem
Type = NTime
MapNum = 6
Sprite = T
Color = SKINCOLOR_GREY
Var = 140*TICRATE

Emblem
Type = Time
MapNum = 7
Sprite = T
Color = SKINCOLOR_GREY
Var = 65*TICRATE

~Condition Sets~

ConditionSet 1
Condition1 = MapBeaten 02
Condition2 = MapBeaten 04
Condition3 = MapBeaten 06

ConditionSet 2
Condition1 = MapBeaten 03
Condition2 = MapBeaten 05
Condition3 = MapBeaten 07

ConditionSet 3
Condition1 = MapBeaten 02
Condition1 = MapBeaten 04
Condition1 = MapBeaten 06

ConditionSet 4
Condition1 = MapBeaten 03
Condition1 = MapBeaten 05
Condition1 = MapBeaten 07

ConditionSet 5
Condition1 = TotalEmblems 4

ConditionSet 6
Condition1 = TotalEmblems 8

ConditionSet 7
Condition1 = TotalEmblems 12

ConditionSet 8
Condition1 = TotalEmblems 15

~Extra Emblems~

//None at this time. Check back later!

~Unlockables~

Unlockable 1
Name = NiGHTS Mode
Objective = Clear Your First Stage!
Height = 10
ConditionSet = 1
Type = NightsMode

Unlockable 2
Name = Record Attack
Objective = Beat Your First Boss!
Height = 20
ConditionSet = 2
Type = RecordAttack

Unlockable 3
Name = Sound Test
Objective = Clear Every Stage!
Height = 30
ConditionSet = 3
Type = SoundTest

Unlockable 4
Name = Play as Fang
Objective = Beat Every Boss!
Height = 40
ConditionSet = 4
Type = Skin
NoChecklist = true
Var = fang

Unlockable 5
Name = Emblem Hints
Objective = Collect 4 Emblems!
Height = 50
ConditionSet = 5
Type = EmblemHints

Unlockable 6
Name = Emblem Radar
Objective = Collect 8 Emblems!
Height = 60
ConditionSet = 6
Type = ItemFinder

Unlockable 7
Name = Play as Metal Sonic
Objective = Collect 12 Emblems!
Height = 70
ConditionSet = 7
Type = Skin
NoChecklist = true
Var = metalsonic

Unlockable 8
Name = Pandora's Box
Objective = Collect 15 Emblems!
Height = 80
ConditionSet = 8
Type = Pandora