MainCfg
GameData = SonicintoDreams.dat
TitleMap = 1
UseBlackRock = false
CustomVersion = Second Dream Demo

Clear All

~Levels~

Level 1
Levelname = The Dream Gate
Act = 0
NoZone = true
Keywords = TDG,DG
Music = DREAM
TypeOfLevel = Singleplayer,Co-op,NiGHTS
SkyNum = 99
NextLevel = 1
LevelSelect = 1
SaveGame = true

Level 2
Levelname = Midnight Meadow
Act = 1
Keywords = MMZ1
Subtitle = ^2~The Serenity~ 
Music = MEDO1
MixNiGHTSCountdown = true
TypeOfLevel = Singleplayer,Co-op,NiGHTS
Grades1 = 0,10000,20000,30000,40000,50000
Grades2 = 0,10000,20000,30000,40000,50000
Grades3 = 0,10000,20000,30000,40000,50000
Grades4 = 0,10000,20000,30000,40000,50000
BonusType = NiGHTSLink
SkyNum = 99
NextLevel = 3
LevelSelect = 1
NiGHTSAttack = true
SaveGame = true

Level 3
Levelname = Midnight Meadow
Act = 2
Keywords = MMZ2
Subtitle = ^2~The Serenity~ 
Music = MEDO2
MixNiGHTSCountdown = true
TypeOfLevel = Singleplayer,Co-op,NiGHTS
WarningTitle = true
BonusType = Boss
SkyNum = 98
NextLevel = 1
LevelSelect = 1
RecordAttack = true
SaveGame = true

Level 4
Levelname = Flowing Forest
Act = 1
Subtitle = ^2~The Anxiety~
Keywords = FFZ1
TypeOfLevel = Solo,Coop,NiGHTS
BonusType = NiGHTSLink
Grades1 = 0,10000,20000,30000,40000,50000
Grades2 = 0,10000,20000,30000,40000,50000
Grades3 = 0,10000,20000,30000,40000,50000
Grades4 = 0,10000,20000,30000,40000,50000
SkyNum = 103
NiGHTSAttack = true
LevelSelect = 1
Music = FLOW1
MixNiGHTSCountdown = true
SaveGame = false
NextLevel = 5

Level 5
Levelname = Flowing Forest
Act = 2 
Subtitle = ^2~The Anxiety~
Keywords = FFZ2
TypeOfLevel = Solo,Coop,NiGHTS
BonusType = Boss
SkyNum = 7
RecordAttack = true
LevelSelect = 1
Music = FLOW2
MixNiGHTSCountdown = true
WarningTitle = true
SaveGame = false
NextLevel = 1

~Emblems~

Emblem 1
Hint = The cliff above the cave.
Type = Global
Tag = 7
MapNum = 2
Sprite = L
Color = SKINCOLOR_ORANGE
Var = GE_NIGHTSPULL

Emblem 2
Hint = A lone flower in-between two trees.
Type = Global
Tag = 8
MapNum = 2
Sprite = M
Color = SKINCOLOR_PASTEL
Var = GE_NIGHTSPULL|GE_NIGHTSITEM

Emblem 3
Type = NGrade
MapNum = 2
Sprite = Q
Color = SKINCOLOR_CYAN
Var = GRADE_A

Emblem 4
Type = NTime
MapNum = 2
Sprite = T
Color = SKINCOLOR_GREY
Var = 90*TICRATE

Emblem 5
Type = Time
MapNum = 3
Sprite = T
Color = SKINCOLOR_GREY
Var = 80*TICRATE

Emblem 6
Hint = Atop the largest tree.
Type = Global
Tag = 8
MapNum = 4
Sprite = L
Color = SKINCOLOR_ORANGE
Var = GE_NIGHTSPULL

Emblem 7
Hint = A discolored tree.
Type = Global
Tag = 9
MapNum = 4
Sprite = M
Color = SKINCOLOR_PASTEL
Var = GE_NIGHTSITEM|GE_NIGHTSPULL

Emblem 8
Type = NGrade
MapNum = 4
Sprite = Q
Color = SKINCOLOR_CYAN
Var = GRADE_A

Emblem 9
Type = NTime
MapNum = 4
Sprite = T
Color = SKINCOLOR_GREY
Var = 105*TICRATE

Emblem 10
Type = Time
MapNum = 5
Sprite = T
Color = SKINCOLOR_GREY
Var = 60*TICRATE

~Extra Emblems~

//None yet. Check back later!

~Unlockables~

Unlockable 1
Name = Sound Test
Objective = Beat Midnight Meadow Act 1!
Height = 10
ConditionSet = 1
Type = SoundTest

Unlockable 2
Name = NiGHTS Mode
Objective = Beat Midnight Meadow Act 2!
Height = 20
ConditionSet = 2
Type = NightsMode

Unlockable 3
Name = Record Attack
Objective = Beat Midnight Meadow Act 2!
Height = 30
ConditionSet = 2
Type = RecordAttack

~Condition Sets~

ConditionSet 1
Condition1 = MapBeaten 02

ConditionSet 2
Condition1 = MapBeaten 03

~Cutscenes~

//None yet. Check back later!


