Freeslot
MT_ULIGHT
S_ULIGHT
MT_ULGHT2
S_ULGHT2
MT_ULGHT3
S_ULGHT3
MT_ULGHT4
S_ULGHT4
MT_ULGHT5
S_ULGHT5
SPR_ULGT
MT_HANG01
S_HANG01
SPR_HANG
MT_AIMAIM
S_AIMAIM
MT_1FLAG
S_1FLAG
SPR_WFLG

Thing MT_ULIGHT
MAPTHINGNUM = 4000
SPAWNSTATE = S_ULIGHT
SPAWNHEALTH = 9001
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 0
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0*FRACUNIT
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 0
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOGRAVITY|MF_NOCLIPHEIGHT

FRAME S_ULIGHT
SPRITENUMBER = SPR_ULGT
SPRITEFRAME = B|FF_TRANS80|FF_FULLBRIGHT|FF_ADD
DURATION = -1
NEXT = S_ULIGHT

Thing MT_ULGHT2
MAPTHINGNUM = 4001
SPAWNSTATE = S_ULGHT2
SPAWNHEALTH = 9001
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 0
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0*FRACUNIT
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 0
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOGRAVITY|MF_NOCLIPHEIGHT

FRAME S_ULGHT2
SPRITENUMBER = SPR_ULGT
SPRITEFRAME = D|FF_TRANS70|FF_FULLBRIGHT|FF_ADD
DURATION = -1
NEXT = S_ULGHT2

Thing MT_ULGHT3
MAPTHINGNUM = 4002
SPAWNSTATE = S_ULGHT3
SPAWNHEALTH = 9001
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 0
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0*FRACUNIT
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 0
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOGRAVITY|MF_NOCLIPHEIGHT

FRAME S_ULGHT3
SPRITENUMBER = SPR_ULGT
SPRITEFRAME = E|FF_TRANS90|FF_FULLBRIGHT|FF_ADD
DURATION = -1
NEXT = S_ULGHT3

Thing MT_ULGHT4
MAPTHINGNUM = 4003
SPAWNSTATE = S_ULGHT4
SPAWNHEALTH = 9001
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 0
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0*FRACUNIT
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 0
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOGRAVITY|MF_NOCLIPHEIGHT

FRAME S_ULGHT4
SPRITENUMBER = SPR_ULGT
SPRITEFRAME = C|FF_TRANS80|FF_FULLBRIGHT|FF_ADD
DURATION = -1
NEXT = S_ULGHT4

Thing MT_ULGHT5
MAPTHINGNUM = 4004
SPAWNSTATE = S_ULGHT5
SPAWNHEALTH = 9001
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 0
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0*FRACUNIT
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 0
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOGRAVITY|MF_NOCLIPHEIGHT

FRAME S_ULGHT5
SPRITENUMBER = SPR_ULGT
SPRITEFRAME = G|FF_FULLBRIGHT|FF_ADD
DURATION = -1
NEXT = S_ULGHT4

Thing MT_HANG01
#$Sprite HANGA1
MAPTHINGNUM = 4005
SPAWNSTATE = S_HANG01
SPAWNHEALTH = 9001
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 0
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0*FRACUNIT
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 0
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOGRAVITY|MF_NOCLIPHEIGHT

FRAME S_HANG01
SPRITENUMBER = SPR_HANG
SPRITEFRAME = A
DURATION = -1
NEXT = S_HANG01

Thing MT_AIMAIM
SPAWNSTATE = S_AIMAIM
SPAWNHEALTH = 9001
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 0
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 16*FRACUNIT
RADIUS = 16*FRACUNIT
HEIGHT = 24*FRACUNIT
MASS = 0
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_MISSILE|MF_NOCLIPTHING

FRAME S_AIMAIM
SPRITENUMBER = SPR_SPRK
SPRITEFRAME = P
DURATION = 1
NEXT = S_AIMAIM

Thing MT_1FLAG
#$Sprite WFLGA0
MAPTHINGNUM = 4006
SPAWNSTATE = S_1FLAG
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = sfx_lvpass
XDEATHSTATE = 0
SPEED = 8
RADIUS = 24*FRACUNIT
HEIGHT = 64*FRACUNIT
MASS = 16
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SPECIAL

FRAME S_1FLAG
SPRITENUMBER = SPR_WFLG
SPRITEFRAME = A
DURATION = -1
NEXT = S_NULL