COM_AddCommand("suicide", function(p)
	if not (p.mo and p.mo.valid) then return end
	if p.playerstate == PST_LIVE then
		P_DamageMobj(p.mo, 0, 0, 69420, DMG_INSTAKILL)
	end
end)

COM_AddCommand("kill", function(p)
	if not (p.mo and p.mo.valid) then return end
	if p.playerstate == PST_LIVE then
		P_DamageMobj(p.mo, 0, 0, 69420, DMG_INSTAKILL)
	end
end)

COM_AddCommand("suicide2", function(p)
	if not (p.mo and p.mo.valid) then return end
	if p.playerstate == PST_LIVE then
		P_DamageMobj(p.mo, 0, 0, 69420, DMG_INSTAKILL)
	end
end, COM_SPLITSCREEN)

COM_AddCommand("kill2", function(p)
	if not (p.mo and p.mo.valid) then return end
	if p.playerstate == PST_LIVE then
		P_DamageMobj(p.mo, 0, 0, 69420, DMG_INSTAKILL)
	end
end, COM_SPLITSCREEN)