-------------------------------------
#MainCfg parameters are listed below.
-------------------------------------

----------------------------------------------
#May this mod bring peace upon its players...
----------------------------------------------

MainCfg
GameData = westisland.dat
CustomVersion = Indev_1

------------------------------------------
#Cutscenes and their text is listed below.
------------------------------------------

#Clear Everything#
Clear All
Clear Emblems

Unlockable 1
Name = Emblem Hints!
Objective = Get 1 Emblem.
Type = EmblemHints
Height = 10
ConditionSet = 1

ConditionSet 1
Condition1 = TotalEmblems 1

Unlockable 2
Name = RecordAttack
Objective = Beat Golden beach zone 1
Type = RecordAttack
Height = 20
ConditionSet = 2

ConditionSet 2
Condition1 = MapBeaten 1

Unlockable 3
Name = Custom map test zone
Objective = Get 3 Emblems.
Type = Warp
Height = 20
Var = 45
ConditionSet = 3

ConditionSet 3
Condition1 = TotalEmblems 100

Unlockable 4
Name = Sound Test
Objective = Beat Golden beach zone 3
Type = SoundTest
Height = 40
ConditionSet = 4

ConditionSet 4
Condition1 = MapBeaten 3

Unlockable 5
Name = Labyrinth of the sky zone
Objective = Get 7 Emblems.
Type = Warp
Height = 60
Var = 44
ConditionSet = 5

ConditionSet 5
Condition1 = TotalEmblems 100

Level 1
Levelname = Golden beach
Act = 1
Keywords = GBZ1
Music = gbz1
TypeOfLevel = Singleplayer,Co-op
NextLevel = 2
SkyNum = 137
RecordAttack = true
LevelSelect = 1
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
SaveGame = true

Level 2
LevelName = Golden beach
Act = 2
SkyNum = 4
Keywords = GBZ2
TypeOfLevel = Solo,Co-op
NextLevel = 3
SkyNum = 4
RecordAttack = true
LevelSelect = 2
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
SaveGame = true
Music = MP_SUN

Level 3
LevelName = Golden beach
Act = 3
StartRings = 10
Keywords = GBZ3
TypeOfLevel = Solo,Co-op
SkyNum = 4
NextLevel = TITLE
BonusType = Boss
WarningTitle = true 
RecordAttack = true
LevelSelect = 3
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
SaveGame = true
Music = bossbasic

Level 4
LevelName = Forest Ruins
Act = 1
SkyNum = 129
Keywords = FRZ1
TypeOfLevel = Solo,Co-op
NextLevel = 5
RecordAttack = true
LevelSelect = 4
SkyboxScale = 64
FlickyList = Fish
SaveGame = true

Level 5
LevelName = Forest Ruins
Act = 2
SkyNum = 129
Keywords = FRZ2
TypeOfLevel = Solo,Co-op
NextLevel = 6
RecordAttack = true
LevelSelect = 5
SkyboxScale = 64
FlickyList = Fish
SaveGame = true

Level 6
LevelName = Forest Ruins
Act = 3
SkyNum = 129
Keywords = FRZ3
Music = bossbasic
TypeOfLevel = Solo,Co-op
NextLevel = 7
RecordAttack = true
LevelSelect = 6
SkyboxScale = 64
FlickyList = Fish
SaveGame = true

Level 7
SkyNum = 136
LevelName = Super Dam
Keywords = SDZ1
Act = 1
Weather = 3
NextLevel = 8
TypeOfLevel = Solo,Co-op
SkyboxScale = 64
RecordAttack = true
LevelSelect = 7 
Savegame = true
FlickyList = Ram,Chicken

Level 10
SkyNum = 101
LevelName = Desert level
Keywords = DL
Act = 1
Weather = 0
NextLevel = 11
TypeOfLevel = Solo,Co-op
RecordAttack = true
SkyboxScale = 64
LevelSelect = 10 
Savegame = true
FlickyList = Canary,Ram

Level 13
Levelname = Lava Cave
Act = 1
Keywords = LC1
Music = 
TypeOfLevel = Singleplayer,Co-op
NextLevel = 14
SkyNum = 7
RecordAttack = true
LevelSelect = 13
SkyboxScale = 64
FlickyList = Spider,Rat
SaveGame = true

Level 16
Levelname = Aerial fleet
SubTitle = ^Ctesting version
Act = 1
Keywords = AFZ1
Music = aerflet
TypeOfLevel = Singleplayer,Co-op
NextLevel = 17
SkyNum = 7
RecordAttack = true
LevelSelect = 13
SkyboxScale = 64
FlickyList = Spider,Rat
SaveGame = true

Level 20 
Levelname = Death egg zone test
Act = 1 
Keywords = UZB
Music = deathegg
NextLevel = TITLE
TypeOfLevel = singleplayer, co-op
Savegame = true
FlickyList = Bluebird, Ram
SkyNum = 100

Level 44
Levelname = Labyrinth of the sky
Act = 0
Keywords = LOTS
Music = MP_COA
NextLevel = 1100
RecordAttack = true
Unlockable = 4
TypeOfLevel = Singleplayer,Co-op
SkyNum = 40
LevelSelect = 3
SelectHeading = Bonus Stages
Weather = 0
FlickyList = Canary,Ram
Savegame = true

Level 45
Levelname = Test unlock
Act = 0
Keywords = IDK
Music = FHZ
NextLevel = 1100
RecordAttack = true
Unlockable = 3
TypeOfLevel = Singleplayer,Co-op
SkyNum = 101
LevelSelect = 2
SelectHeading = Bonus Stages
Weather = 0
FlickyList = Canary,Ram
Savegame = true

Level 77
Levelname = UZB water-level test
Act = 0 
Keywords = UZB
Music = MP_ICE
NextLevel = TITLE
TypeOfLevel = singleplayer
Savegame = true
FlickyList = Bluebird, Ram
SkyNum = 17

Level 71
Levelname = UZB Modern test
Act = 0 
Keywords = UZB
Music = modern
NextLevel = TITLE
TypeOfLevel = singleplayer
Savegame = true
FlickyList = Bluebird, Ram
SkyNum = 100

Level 80
LevelName = Modern beach
Act = 1
SkyNum = 1001
Keywords = MBZ
Music = modern
TypeOfLevel = Solo,Co-op
NextLevel = TITLE
RecordAttack = true
LevelSelect = 80
SkyboxScale = 64
FlickyList = Fish
SaveGame = true
lua.solcam = on

-----------------------------------------------------------------------------
#Special Stages organised below here! to do: finish these at the third demo!!
-----------------------------------------------------------------------------

Level 50
LevelName = Beach outskirts
Subtitle = ^3Special Stage 1
Music = CSPEC1
TypeOfLevel = Singleplayer,Co-op
SpecialStageTime = 150
SpecialStageSpheres = 100
NextLevel = 51
SkyNum = 1

------------------------------------------------------------------------------
# Emblems, just to organize things
------------------------------------------------------------------------------

Emblem 1
Hint = Ontop of a platform, you cant miss it!
Tag = 1
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 2
Hint = A reward awaits behind a wall, behind boxes.
Tag = 2
MapNum = 1
Sprite = B
Color = SKINCOLOR_RED
Var = 0

Emblem 3
Hint = Smudged between 2 big slopes!
Tag = 3
MapNum = 1
Sprite = C
Color = SKINCOLOR_EMERALD
Var = 0

Emblem 4
Hint = A cave in a cave, water and wood, break the wall and you will find what you seek
Tag = 4
MapNum = 1
Sprite = D
Color = SKINCOLOR_PURPLE
Var = 0

Emblem 5
Hint = We love slopes! a cave in a cave, slopes and slopes, break the wall at the top and dont get sent back!
Tag = 5
MapNum = 1
Sprite = E
Color = SKINCOLOR_ORANGE
Var = 0

Emblem
Type = Time
Var = 60*TICRATE
MapNum = 1
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 300
MapNum = 1
Sprite = R
Color = SKINCOLOR_GOLD

Emblem 6
Hint = PLACEHOLDER
Tag = 1
MapNum = 2
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 7
Hint = PLACEHOLDER
Tag = 2
MapNum = 2
Sprite = B
Color = SKINCOLOR_RED
Var = 0

Emblem 8
Hint = PLACEHOLDER
Tag = 3
MapNum = 2
Sprite = C
Color = SKINCOLOR_EMERALD
Var = 0

Emblem 9
Hint = PLACEHOLDER
Tag = 4
MapNum = 2
Sprite = D
Color = SKINCOLOR_PURPLE
Var = 0

Emblem 10
Hint = PLACEHOLDER
Tag = 5
MapNum = 2
Sprite = E
Color = SKINCOLOR_ORANGE
Var = 0

Emblem 11
Hint = PLACEHOLDER
Tag = 1
MapNum = 4
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 12
Hint = PLACEHOLDER
Tag = 2
MapNum = 4
Sprite = B
Color = SKINCOLOR_RED
Var = 0

Emblem 13
Hint = PLACEHOLDER
Tag = 3
MapNum = 4
Sprite = C
Color = SKINCOLOR_EMERALD
Var = 0

Emblem 14
Hint = PLACEHOLDER
Tag = 4
MapNum = 4
Sprite = D
Color = SKINCOLOR_PURPLE
Var = 0

Emblem 15
Hint = PLACEHOLDER
Tag = 5
MapNum = 4
Sprite = E
Color = SKINCOLOR_ORANGE

Emblem 16
Hint = PLACEHOLDER
Tag = 1
MapNum = 5
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 17
Hint = PLACEHOLDER
Tag = 2
MapNum = 5
Sprite = B
Color = SKINCOLOR_RED
Var = 0

Emblem 18
Hint = PLACEHOLDER
Tag = 3
MapNum = 5
Sprite = C
Color = SKINCOLOR_EMERALD
Var = 0

Emblem 19
Hint = PLACEHOLDER
Tag = 4
MapNum = 5
Sprite = D
Color = SKINCOLOR_PURPLE
Var = 0

Emblem 20
Hint = PLACEHOLDER
Tag = 5
MapNum = 5
Sprite = E
Color = SKINCOLOR_ORANGE

Emblem 21
Hint = PLACEHOLDER
Tag = 1
MapNum = 7
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 22
Hint = PLACEHOLDER
Tag = 2
MapNum = 7
Sprite = B
Color = SKINCOLOR_RED
Var = 0

Emblem 23
Hint = PLACEHOLDER
Tag = 3
MapNum = 7
Sprite = C
Color = SKINCOLOR_EMERALD
Var = 0

Emblem 24
Hint = PLACEHOLDER
Tag = 4
MapNum = 7
Sprite = D
Color = SKINCOLOR_PURPLE
Var = 0

Emblem 25
Hint = PLACEHOLDER
Tag = 7
MapNum = 7
Sprite = E
Color = SKINCOLOR_ORANGE