freeslot
MT_CIVA
S_CIVA
SPR_CIVA
MT_CIVB
S_CIVB
SPR_CIVB
MT_CIVC
S_CIVC
SPR_CIVC
MT_CIVD
S_CIVD
SPR_CIVD
MT_CIVE
S_CIVE
SPR_CIVE
MT_CIVF
S_CIVF
SPR_CIVF
MT_CIVG
S_CIVG
SPR_CIVG
MT_CIVH
S_CIVH
SPR_CIVH
MT_CIVI
S_CIVI
SPR_CIVI
MT_CIVJ
S_CIVJ
SPR_CIVJ
MT_CIVK
S_CIVK
SPR_CIVK
MT_CIVL
S_CIVL
SPR_CIVL
MT_CIVM
S_CIVM
SPR_CIVM

Thing MT_CIVA
#$Category People
#$Name CivilianA
#$Sprite CIVAA0
MAPTHINGNUM = 3056
SPAWNSTATE = S_CIVA
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
RaiseState = S_NULL
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIPTHING

FRAME S_CIVA
SPRITENUMBER = SPR_CIVA
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_CIVA

Thing MT_CIVB
#$Category People
#$Name CivilianB
#$Sprite CIVBA0
MAPTHINGNUM = 3057
SPAWNSTATE = S_CIVB
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
RaiseState = S_NULL
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIPTHING

FRAME S_CIVB
SPRITENUMBER = SPR_CIVB
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_CIVB

Thing MT_CIVC
#$Category People
#$Name CivilianC
#$Sprite CIVCA0
MAPTHINGNUM = 3058
SPAWNSTATE = S_CIVC
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
RaiseState = S_NULL
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIPTHING

FRAME S_CIVC
SPRITENUMBER = SPR_CIVC
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_CIVC

Thing MT_CIVD
#$Category People
#$Name CivilianD
#$Sprite CIVDA0
MAPTHINGNUM = 3059
SPAWNSTATE = S_CIVD
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
RaiseState = S_NULL
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIPTHING

FRAME S_CIVD
SPRITENUMBER = SPR_CIVD
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_CIVD

Thing MT_CIVE
#$Category People
#$Name CivilianE
#$Sprite CIVEA0
MAPTHINGNUM = 3063
SPAWNSTATE = S_CIVE
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
RaiseState = S_NULL
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIPTHING

FRAME S_CIVE
SPRITENUMBER = SPR_CIVE
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_CIVE

Thing MT_CIVF
#$Category People
#$Name CivilianF
#$Sprite CIVFA0
MAPTHINGNUM = 3060
SPAWNSTATE = S_CIVF
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
RaiseState = S_NULL
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIPTHING

FRAME S_CIVF
SPRITENUMBER = SPR_CIVF
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_CIVF

Thing MT_CIVG
#$Category People
#$Name CivilianG
#$Sprite CIVGA0
MAPTHINGNUM = 3061
SPAWNSTATE = S_CIVG
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
RaiseState = S_NULL
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIPTHING

FRAME S_CIVG
SPRITENUMBER = SPR_CIVG
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_CIVG

Thing MT_CIVH
#$Category People
#$Name CivilianH
#$Sprite CIVHA0
MAPTHINGNUM = 3062
SPAWNSTATE = S_CIVH
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
RaiseState = S_NULL
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIPTHING

FRAME S_CIVH
SPRITENUMBER = SPR_CIVH
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_CIVH

Thing MT_CIVI
#$Category People
#$Name CivilianI
#$Sprite CIVIA0
MAPTHINGNUM = 3064
SPAWNSTATE = S_CIVI
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
RaiseState = S_NULL
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIPTHING

FRAME S_CIVI
SPRITENUMBER = SPR_CIVI
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_CIVG

Thing MT_CIVJ
#$Category People
#$Name CivilianJ
#$Sprite CIVJA0
MAPTHINGNUM = 3065
SPAWNSTATE = S_CIVJ
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
RaiseState = S_NULL
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIPTHING

FRAME S_CIVJ
SPRITENUMBER = SPR_CIVJ
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_CIVJ

Thing MT_CIVK
#$Category People
#$Name CivilianK
#$Sprite CIVKA0
MAPTHINGNUM = 3069
SPAWNSTATE = S_CIVK
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
RaiseState = S_NULL
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIPTHING

FRAME S_CIVK
SPRITENUMBER = SPR_CIVK
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_CIVK

Thing MT_CIVL
#$Category People
#$Name CivilianL
#$Sprite CIVLA0
MAPTHINGNUM = 3070
SPAWNSTATE = S_CIVL
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
RaiseState = S_NULL
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIPTHING

FRAME S_CIVL
SPRITENUMBER = SPR_CIVL
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_CIVL

Thing MT_CIVM
#$Category People
#$Name CivilianM
#$Sprite CIVMA0
MAPTHINGNUM = 3071
SPAWNSTATE = S_CIVM
SpawnHealth = 1000
ReactionTime = 1
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
RaiseState = S_NULL
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIPTHING

FRAME S_CIVM
SPRITENUMBER = SPR_CIVM
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_CIVM