MainCfg
GameData = Solstancia2.dat
TitleMap = 99
LoopTitle = true
TitlePicsMode = User
TitlePicsName = LOGO
DemoDelayTime = 90*TICRATE
TitlePicsScale = 2
CustomVersion = Mod by Rogerregorroger

#Clear Everything#
Clear All

#Unlockables#

Unlockable 23
Name = Play as Amy
ConditionSet = 1
Height = 0
Type = None

Unlockable 2
Name = Play as Fang
ConditionSet = 4
Height = 0
Type = None

Unlockable 3
Name = Play as Metal
ConditionSet = 3
Height = 0
Type = None

Unlockable 4
Name = Emblem Hints
Objective = Find an Enblem
Type = EmblemHints
Height = 20
ConditionSet = 2

Unlockable 5
Name = Record Attack
Objective = Complete episode 1
Height = 0
ConditionSet = 5
Type = RecordAttack

Unlockable 6
Name = LevelSelect
Objective = Complete episode 1
Height = 0
ConditionSet = 5
Type = LevelSelect
Var = 1

Unlockable 7
Name = Emblem Radar
Objective = Collect 10 emblems
Height = 0
ConditionSet = 7
Type = ItemFinder

#Unlockables (Condition sets)#
ConditionSet 1
Condition1 = MapBeaten 1

ConditionSet 2
Condition1 = TotalEmblems 1

ConditionSet 3
Condition1 = TotalEmblems 20

ConditionSet 4
Condition1 = MapBeaten 2

ConditionSet 5
Condition1 = MapBeaten 9

ConditionSet 6
Condition1 = TotalEmblems 40

ConditionSet 7
Condition1 = TotalEmblems 10

#Zone settings#
Level 1
LevelSelect = 1
Levelname = Lost City
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 2
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = NTWN

Level 2
LevelSelect = 1
Levelname = Return to Alcudia
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 3
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = CMPF

Level 3
LevelSelect = 1
Levelname = Uptown
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 4
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = UPTN

Level 4
LevelSelect = 1
Levelname = Royal Palace
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 6
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = ROUT

Level 5
LevelSelect = 2
Levelname = Secret Train Track
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 11
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = TRAIN

Level 6
LevelSelect = 1
Levelname = KnotHole
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 7
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = KNHO

Level 7
LevelSelect = 1
Levelname = Great Forest Wall
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 8
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = TWAL

Level 8
LevelSelect = 1
Levelname = Robotropolis
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 9
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = ROBO

Level 9
LevelSelect = 1
Levelname = Egg Tv Network
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 10
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = TVST

Level 10
LevelSelect = 1
Levelname = Escape Robotropolis
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 5
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Lua.WarTimer = true
Lua.WarStartTime = 40
Lua.WarAddTime = 12
Lua.WarPanicTime = 28
Lua.WarPanicMusic = ESCB
Lua.WarTimerDeath = true
Music = ESCA

Level 11
LevelSelect = 1
Levelname = VS. Orbot & Cubot
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 12
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = KNHO

Level 12
LevelSelect = 1
Levelname = Convoy Assault
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 13
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = KNHO

Level 13
LevelSelect = 1
Levelname = Island Cross
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 14
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = FRST

Level 14
LevelSelect = 1
Levelname = Mt. Terracentro
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 15
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = MNTH

Level 15
LevelSelect = 1
Levelname = Heart of the World
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1102
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = HEAR

#Emblems#
Emblem 70
Hint = Chair shortcut
Type = Global
Tag = 1
MapNum = 9
Sprite = D
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 1
Hint = Meet the midnight cowboys         
Type = Global
Tag = 2
MapNum = 9
Sprite = E
Color = SKINCOLOR_MOSS
Var = 0

Emblem 2
Hint = Stop the chair.
Type = Global
Tag = 3
MapNum = 9
Sprite = A
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 3
Hint = Gameshow control room.
Type = Global
Tag = 4
MapNum = 9
Sprite = B
Color = SKINCOLOR_MOSS
Var = 0

Emblem 4
Hint = Too dumb to live.
Type = Global
Tag = 5
MapNum = 9
Sprite = C
Color = SKINCOLOR_Galaxy
Var = 0

Emblem 5
Hint = Quick, before the camera cut!
Type = Global
Tag = 1
MapNum = 12
Sprite = D
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 6
Hint = Eggman's forces laid the groundwork.          
Type = Global
Tag = 2
MapNum = 12
Sprite = E
Color = SKINCOLOR_MOSS
Var = 0

Emblem 7
Hint = Hey, stop skipping my level.
Type = Global
Tag = 3
MapNum = 12
Sprite = A
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 8
Hint = This boss drives me up the wall.
Type = Global
Tag = 4
MapNum = 12
Sprite = B
Color = SKINCOLOR_MOSS
Var = 0

Emblem 9
Hint = Appreciating the results.
Type = Global
Tag = 5
MapNum = 12
Sprite = C
Color = SKINCOLOR_Galaxy
Var = 0

Emblem 10
Hint = Some point to this needlessly big area.
Type = Global
Tag = 1
MapNum = 1
Sprite = D
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 11
Hint = Oh, you bothered to actually follow the road?             
Type = Global
Tag = 2
MapNum = 1
Sprite = E
Color = SKINCOLOR_MOSS
Var = 0

Emblem 12
Hint = Roof hopping.
Type = Global
Tag = 3
MapNum = 1
Sprite = A
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 13
Hint = Amy Hates spikes.
Type = Global
Tag = 4
MapNum = 1
Sprite = B
Color = SKINCOLOR_MOSS
Var = 0

Emblem 14
Hint = Take a bath.
Type = Global
Tag = 5
MapNum = 1
Sprite = C
Color = SKINCOLOR_Galaxy
Var = 0

Emblem 15
Hint = Elmo look, I found an octagon!
Type = Global
Tag = 1
MapNum = 8
Sprite = D
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 16
Hint = Frozen foods backroom.               
Type = Global
Tag = 2
MapNum = 8
Sprite = E
Color = SKINCOLOR_MOSS
Var = 0

Emblem 17
Hint = Junk island.
Type = Global
Tag = 3
MapNum = 8
Sprite = A
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 18
Hint = So many offices.
Type = Global
Tag = 4
MapNum = 8
Sprite = B
Color = SKINCOLOR_MOSS
Var = 0

Emblem 19
Hint = True art restauration.
Type = Global
Tag = 5
MapNum = 8
Sprite = C
Color = SKINCOLOR_Galaxy
Var = 0

Emblem 20
Hint = Let's not go to Knothole. Tis a silly place.
Type = Global
Tag = 1
MapNum = 6
Sprite = D
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 21
Hint = I never understood what these clay domes were.               
Type = Global
Tag = 2
MapNum = 6
Sprite = E
Color = SKINCOLOR_MOSS
Var = 0

Emblem 22
Hint = Those wacky Fleetway computers
Type = Global
Tag = 3
MapNum = 6
Sprite = A
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 23
Hint = Home for the introvert.
Type = Global
Tag = 4
MapNum = 6
Sprite = B
Color = SKINCOLOR_MOSS
Var = 0

Emblem 24
Hint = Meet Nicole.
Type = Global
Tag = 5
MapNum = 6
Sprite = C
Color = SKINCOLOR_Galaxy
Var = 0

Emblem 25
Hint = No, you really can't enter
Type = Global
Tag = 1
MapNum = 4
Sprite = D
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 26
Hint = Hidden Balcony.                  
Type = Global
Tag = 2
MapNum = 4
Sprite = E
Color = SKINCOLOR_MOSS
Var = 0

Emblem 27
Hint = The other door with a blue lock.
Type = Global
Tag = 3
MapNum = 4
Sprite = A
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 28
Hint = Exploring the palace
Type = Global
Tag = 4
MapNum = 4
Sprite = B
Color = SKINCOLOR_MOSS
Var = 0

Emblem 29
Hint = Sneaking right past the guards.
Type = Global
Tag = 5
MapNum = 4
Sprite = C
Color = SKINCOLOR_Galaxy
Var = 0

Emblem 30
Hint = Fiona's hidden beach.
Type = Global
Tag = 1
MapNum = 7
Sprite = D
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 31
Hint = A knuckles exclusive route in a Roger level?                  
Type = Global
Tag = 2
MapNum = 7
Sprite = E
Color = SKINCOLOR_MOSS
Var = 0

Emblem 32
Hint = Introducing; electro water.
Type = Global
Tag = 3
MapNum = 7
Sprite = A
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 33
Hint = Crossing the lake the long way.
Type = Global
Tag = 4
MapNum = 7
Sprite = B
Color = SKINCOLOR_MOSS
Var = 0

Emblem 34
Hint = Up and down and all around.
Type = Global
Tag = 5
MapNum = 7
Sprite = C
Color = SKINCOLOR_Galaxy
Var = 0

Emblem 35
Hint = Golf gets you to the top.
Type = Global
Tag = 1
MapNum = 3
Sprite = D
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 36
Hint = Picking a fight.                  
Type = Global
Tag = 2
MapNum = 3
Sprite = E
Color = SKINCOLOR_MOSS
Var = 0

Emblem 37
Hint = Hanging in the juice bar.
Type = Global
Tag = 3
MapNum = 3
Sprite = A
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 38
Hint = Not a popular courtcase.
Type = Global
Tag = 4
MapNum = 3
Sprite = B
Color = SKINCOLOR_MOSS
Var = 0

Emblem 39
Hint = Down the slide.
Type = Global
Tag = 5
MapNum = 3
Sprite = C
Color = SKINCOLOR_Galaxy
Var = 0

Emblem 40
Hint = Forgot something in my room.
Type = Global
Tag = 1
MapNum = 2
Sprite = D
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 41
Hint = Help a lost soul.                     
Type = Global
Tag = 2
MapNum = 2
Sprite = E
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 42
Hint = Charmy forgot to close the office again.
Type = Global
Tag = 3
MapNum = 2
Sprite = A
Color = SKINCOLOR_MOSS
Var = 0

Emblem 43
Hint = Say hi to purple guy.
Type = Global
Tag = 4
MapNum = 2
Sprite = B
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 44
Hint = Ignoring Tangle.
Type = Global
Tag = 5
MapNum = 2
Sprite = C
Color = SKINCOLOR_Master
Var = 0

Emblem 45
Hint = Dying's never been so fun!
Type = Global
Tag = 1
MapNum = 10
Sprite = D
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 46
Hint = The other tunnel exit.                     
Type = Global
Tag = 2
MapNum = 10
Sprite = E
Color = SKINCOLOR_MOSS
Var = 0

Emblem 47
Hint = Get some souvenirs before leaving
Type = Global
Tag = 3
MapNum = 10
Sprite = A
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 48
Hint = Checking in on our pet Chao.
Type = Global
Tag = 4
MapNum = 10
Sprite = B
Color = SKINCOLOR_Galaxy
Var = 0

Emblem 49
Hint = Skipping the lake.
Type = Global
Tag = 5
MapNum = 10
Sprite = C
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 50
Hint = Creaaaaaaak.
Type = Global
Tag = 6
MapNum = 10
Sprite = D
Color = SKINCOLOR_Master
Var = 0

Emblem 51
Hint = What roadblock?
Type = Global
Tag = 5
MapNum = 13
Sprite = D
Color = SKINCOLOR_MOSS
Var = 0

Emblem 52
Hint = Roger's mancave.                    
Type = Global
Tag = 1
MapNum = 13
Sprite = E
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 53
Hint = I left the island.
Type = Global
Tag = 2
MapNum = 13
Sprite = A
Color = SKINCOLOR_Master
Var = 0

Emblem 54
Hint = It was the one armed bandit.
Type = Global
Tag = 3
MapNum = 13
Sprite = B
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 55
Hint = Let's go sliding.
Type = Global
Tag = 4
MapNum = 13
Sprite = C
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 56
Hint = Is it worth it?
Type = Global
Tag = 1
MapNum = 5
Sprite = D
Color = SKINCOLOR_Master
Var = 0

Emblem 57
Hint = Missed your train
Type = Global
Tag = 2
MapNum = 5
Sprite = D
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 58
Hint = It’s time to play the music.
Type = Global
Tag = 3
MapNum = 5
Sprite = D
Color = SKINCOLOR_MOSS
Var = 0

Emblem 59
Hint = Seems Vanilla renovated.
Type = Global
Tag = 4
MapNum = 5
Sprite = D
Color = SKINCOLOR_Master
Var = 0

Emblem 60
Hint = Crystal bouncing
Type = Global
Tag = 5
MapNum = 14
Sprite = C
Color = SKINCOLOR_Galaxy
Var = 0

Emblem 61
Hint = Angrier then the average bear
Type = Global
Tag = 1
MapNum = 14
Sprite = D
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 62
Hint = Spa 1: Getting in.
Type = Global
Tag = 2
MapNum = 14
Sprite = D
Color = SKINCOLOR_MOSS
Var = 0

Emblem 63
Hint = Spa 2: hidden passage.
Type = Global
Tag = 3
MapNum = 14
Sprite = D
Color = SKINCOLOR_Master
Var = 0

Emblem 64
Hint = Foreman's hut.
Type = Global
Tag = 4
MapNum = 14
Sprite = D
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 65
Hint = Helping out in the kitchen
Type = Global
Tag = 1
MapNum = 11
Sprite = D
Color = SKINCOLOR_Master
Var = 0

Emblem 66
Hint = Horse shortcut
Type = Global
Tag = 2
MapNum = 11
Sprite = D
Color = SKINCOLOR_Galaxy
Var = 0

Emblem 67
Hint = Bunch of Bull$
Type = Global
Tag = 3
MapNum = 11
Sprite = D
Color = SKINCOLOR_MOSS
Var = 0

Emblem 68
Hint = LAN party!
Type = Global
Tag = 4
MapNum = 11
Sprite = D
Color = SKINCOLOR_Ketchup
Var = 0

Emblem 69
Hint = Horsey detour
Type = Global
Tag = 5
MapNum = 11
Sprite = D
Color = SKINCOLOR_Master
Var = 0

Cutscene 7
NumScenes 3
Scene 1
NumberOfPics = 1
Pic1Name = CRE1
Pic1Duration = 600
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 320
Music = CRED
SceneText =
      #
Scene 2
NumberOfPics = 1
Pic1Name = CRE2
Pic1Duration = 600
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 320
SceneText =
      #
Scene 3
NumberOfPics = 1
Pic1Name = CRE3
Pic1Duration = 600
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 320
SceneText =
      #


Freeslot
sfx_PROPEL
sfx_CHEF
sfx_CHAIR
sfx_BOX
sfx_VPLT
sfx_VASE
sfx_PAPR
sfx_MEAS
SFX_SWAT
SFX_BERD
SFX_AXE
SFX_BERL
SFX_WFLW
SFX_SGUN
SFX_MHIT
SFX_DOUGH
SFX_HOSTA
SFX_HOSTB
SFX_HOSTC
SFX_HOSTD
SFX_HOSTE
SFX_NICOL
SFX_CREAK

#Golden Shine: Moved some stuff below and made freeslots, so hopefully that works out?

Object MT_VECTORSCENERY
MapThingNum = 1680
SpawnState = S_VECTORSCENERY1
SpawnHealth = 1000
ReactionTime = 0
Speed = 1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 1000
Flags = MF_SCENERY

State S_VECTORSCENERY1
SpriteName = VECT
SpriteFrame = A
Duration = -1
Action = None
Var1 = 0
Var2 = 0
Next = S_VECTORSCENERY1

Sound sfx_PROPEL
Singular = 0
Priority = 64
Flags = SF_X8AWAYSOUND

Sound sfx_CHAIR
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CHEF
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_PAPR
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_KBAM
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

PROMPT 40
NumPages 1
PAGE 1
Tag = TVEG1
Lines = 3
TimeToNext = 170
PageText = And tonight's story;
Terrorists are rumored to-
Ack! They're here! Security!
#

PROMPT 41
NumPages 1
PAGE 1
Tag = TVEG2
Lines = 3
TimeToNext = 170
PageText = Filming:
Moon landing.
Action!
#

PROMPT 42
NumPages 1
PAGE 1
Tag = TVEG3
Lines = 1
TimeToNext = 170
PageText = And cut.
#

PROMPT 43
NumPages 1
PAGE 1
Tag = TVEG4
Lines = 3
TimeToNext = 170
PageText = ..And add some crude oil.
Sacré Blue!
Get out of my studio!
#

PROMPT 44
NumPages 1
PAGE 1
Tag = TVEG5
Lines = 3
TimeToNext = 200
PageText = Ladies and Gentlemen!
Welcome back to You Die, Eggman Wins!
Let's meet our new challengers!
#

PROMPT 45
NumPages 1
PAGE 1
Tag = TVEG6
Lines = 3
TimeToNext = 170
PageText = Show us a nice death,will ya?
Best death will win the grand prize 
of Dr.Robotnik's eternal happiness.
#

PROMPT 46
NumPages 1
PAGE 1
Tag = TVEG7
Lines = 2
TimeToNext = 150
PageText = It's time for a
DEATH BATTLE!!!
#

PROMPT 47
NumPages 1
PAGE 1
Tag = TVEG8
Lines = 3
TimeToNext = 190
PageText = Our challenger survived the Death Battle.
Boo.
But, will they survive the fire challenge?
#

PROMPT 48
NumPages 1
PAGE 1
Tag = TVEG9
Lines = 2
TimeToNext = 150
PageText = Congratulations!
You die.
#

PROMPT 49
NumPages 2
PAGE 1
Tag = TVEG10
Name = Nicole
Icon = NICOICO
Lines = 3
TimeToNext = 120
PageText = Careful Gold Rebel. 
The next room is rigged.
#

PROMPT 49
NumPages 2
PAGE 2
Tag = TVEG10
Name = Nicole
Icon = NICOICO
Lines = 3
TimeToNext = 150
PageText = I've opened a hidden passageway 
to the master computer.
#

PROMPT 50
NumPages 3
PAGE 1
Tag = ESCP10
Icon = EGGYICO
Lines = 3
TimeToNext = 250
PageText = Leaving already? 
Guests of my great city get to enjoy a special threat!
#

PROMPT 50
NumPages 3
PAGE 2
Tag = ESCP10
Icon = EGGYICO
Lines = 1
TimeToNext = 70
PageText = In 40 seconds and you go Boom!
#

PROMPT 50
NumPages 3
PAGE 3
Tag = ESCP10
Icon = EGGYICO
Lines = 3
TimeToNext = 220
PageText = You can delay the explosion, 
but your doom is inevitable! 
Hahahahaha!
#

PROMPT 51
NumPages 1
PAGE 1
Tag = ESCP11
Icon = NICOICO
Lines = 3
TimeToNext = 280
PageText =  Good news, I sabotaged the timer. 
Bad news, while distracted, seems Eggman redirected us. 
Things are about to get intense. Good luck.
#

PROMPT 52
NumPages 1
PAGE 1
Tag = ESCP12
Icon = EGGYICO
Lines = 3
TimeToNext = 230
PageText = Outsmarting me, are you? 
I think not! 
Eggrobot E-7000! Stop these pests!
#

PROMPT 53
NumPages 1
PAGE 1
Tag = ESCP13
Icon = NICOICO
Lines = 3
TimeToNext = 200
PageText = There's a missile defense 
mechanism in the purple room up ahead. 
Get there, quick!
#

PROMPT 54
NumPages 1
PAGE 1
Tag = ROPA10
Icon = TANGICO
Lines = 3
TimeToNext = 200
PageText = All the guards are 
in the main area.
Sneak in trough the lab.
#

PROMPT 55
NumPages 1
PAGE 1
Tag = ROPA11
Icon = TANGICO
Lines = 3
TimeToNext = 200
PageText = To the roof!
#

PROMPT 56
NumPages 2
PAGE 1
Tag = ROPA12
Icon = TANGICO
Lines = 3
TimeToNext = 200
PageText = We can't do much
untill we got trough the
blue door.
#

PROMPT 56
NumPages 2
PAGE 2
Tag = ROPA12
Lines = 3
TimeToNext = 300
PageText = Hint
Find a blue key.
#

PROMPT 57
NumPages 1
PAGE 1
Tag = ROPA13
Lines = 1
TimeToNext = 100
PageText = Nice costume!
#

PROMPT 58
NumPages 2
PAGE 1
Tag = ROPA14
Icon = TANGICO
Lines = 3
TimeToNext = 150
PageText = I got princess Sally!
But we're too close 
to Eggman.
#

PROMPT 58
NumPages 2
PAGE 2
Icon = TANGICO
Tag = ROPA14
Lines = 3
TimeToNext = 150
PageText = Can you guys lure
away the robots, so we
can sneak out?
#

PROMPT 59
NumPages 2
PAGE 1
Icon = SCRTICO
Tag = ROPA15
Lines = 2
TimeToNext = 100
PageText = Found the intruder
your maliciousness!
#

PROMPT 59
NumPages 2
PAGE 2
Icon = EGGYICO
Tag = ROPA15
Lines = 3
TimeToNext = 200
PageText = CRUSH THEM!
SMASH THEM!
DESTROY THEM!
#

PROMPT 60
NumPages 1
PAGE 1
Icon = TANGICO
Tag = ROPA16
Lines = 1
TimeToNext = 150
PageText = Good job guys!
#

PROMPT 61
NumPages 1
PAGE 1
Tag = ROPA17
Lines = 3
TimeToNext = 150
PageText = Red alert!
Intruders in prison complex.
Red Alert.
#

PROMPT 62
NumPages 1
PAGE 1
Tag = ROPA18
Lines = 3
TimeToNext = 200
PageText = Enemies,
do not resist! 
Accept your destruction!
#

PROMPT 63
NumPages 1
PAGE 1
Tag = ROPA19
Lines = 2
TimeToNext = 120
PageText = I say!
Good gracious!
#

PROMPT 64
NumPages 1
PAGE 1
Tag = ROPA20
Icon = GROUICO
Lines = 2
TimeToNext = 120
PageText = Arghh!
My head's on fire!
#

PROMPT 65
NumPages 1
PAGE 1
Tag = ROPA21
Icon = GROUICO
Lines = 2
TimeToNext = 120
PageText = Arghh!
Damage on the left full!
#

PROMPT 66
NumPages 6
PAGE 1
Tag = COVO1
Icon = SALYICO
Lines = 2
TimeToNext = 70
PageText = Let's prepare
our next plan.
#

PROMPT 66
NumPages 6
PAGE 2
Tag = COVO1
Icon = SWATICO
Lines = 2
TimeToNext = 70
PageText = Freedom fighters! 
Surrender!
#

PROMPT 66
NumPages 6
PAGE 3
Tag = COVO1
Icon = ANTOICO
Lines = 2
TimeToNext = 20
PageText = Swatbots?
#

PROMPT 66
NumPages 6
PAGE 4
Tag = COVO1
Icon = SALYICO
Lines = 3
TimeToNext = 120
PageText = The radar's picking up
some kind of militairy convoy
In the great forest.
#

PROMPT 66
NumPages 6
PAGE 5
Tag = COVO1
Icon = ANTOICO
Lines = 3
TimeToNext = 120
PageText = YOU go into the forest 
and find out where
they are coming from.
#

PROMPT 66
NumPages 6
PAGE 6
Tag = COVO1
Icon = SALYICO
Lines = 2
TimeToNext = 70
PageText = We'll protect the village.
#

PROMPT 67
NumPages 1
PAGE 1
Tag = COVO2
Icon = NICOICO
Lines = 3
TimeToNext = 120
PageText = Gold rebel!
Get on top of the convoy
and destroy the navigation computer.
#

PROMPT 68
NumPages 4
PAGE 1
Icon = SALYICO
Tag = ROAD01
Lines = 3
TimeToNext = 100
PageText = We gotta keep
Eggman busy before he 
plans another attack.
#

PROMPT 68
NumPages 4
PAGE 2
Icon = JOHNICO
Tag = ROAD01
Lines = 3
TimeToNext = 150
PageText = I have an idea.
I keep hearing these rumors about
Robotnik searching some kind
#

PROMPT 68
NumPages 4
PAGE 3
Icon = JOHNICO
Tag = ROAD01
Lines = 3
TimeToNext = 150
PageText = of Asher crystal in the
mines of Mt. Terracentro.
He won't like us snooping around there.
#

PROMPT 68
NumPages 4
PAGE 4
Icon = SALYICO
Tag = ROAD01
Lines = 2
TimeToNext = 100
PageText = Go cause some trouble for 
ol' Robotnik.
#

PROMPT 69
NumPages 2
PAGE 1
Icon = EGGYICO
Tag = ROAD02
Lines = 3
TimeToNext = 200
PageText = Attention all citizens 
of Sol Sestancia.
As newly ascended leader
#

PROMPT 69
NumPages 2
PAGE 2
Icon = EGGYICO
Tag = ROAD02
Lines = 2
TimeToNext = 200
PageText = of Sol Sestancia, I
declare: GET THEM!
#

PROMPT 70
NumPages 1
PAGE 1
Icon = ROGRICO
Tag = ROAD03
Lines = 3
TimeToNext = 200
PageText = Why I am advertising my work 
in a cave nobody visits?
Shut up.
#

PROMPT 71
NumPages 1
PAGE 1
Tag = ROAD04
Lines = 3
Icon = MEDICO
TimeToNext = 200
PageText = Want to enter
the 1-up medical spa?
Gotta have 192 rings.
#

PROMPT 72
NumPages 1
PAGE 1
Tag = ROAD05
Lines = 3
Icon = MEDICO
TimeToNext = 200
PageText = Hey, with have
rings, I meant pay me those.
My money!
#

PROMPT 73
NumPages 6
PAGE 1
Tag = FARM01
Icon = BUNICO
Lines = 3
TimeToNext = 50
PageText = I hope 
we're safe now.
#

PROMPT 73
NumPages 6
PAGE 2
Tag = FARM01
Icon = SALYICO
Lines = 3
TimeToNext = 30
PageText = Eggman spies?! 
#

PROMPT 73
NumPages 6
PAGE 3
Tag = FARM01
Icon = JOHNICO
Lines = 3
TimeToNext = 50
PageText = They must have
followed you from
robotropolis!
#

PROMPT 73
NumPages 6
PAGE 4
Tag = FARM01
Icon = ANTOICO
Lines = 3
TimeToNext = 30
PageText = You fool!
#

PROMPT 73
NumPages 6
PAGE 5
Tag = FARM01
Icon = ORBICO
Lines = 3
TimeToNext = 60
PageText = Hurry up,
Cubot!
#

PROMPT 73
NumPages 6
PAGE 6
Tag = FARM01
Icon = CUBICO
Lines = 3
TimeToNext = 84
PageText = Maybe I could 
move faster if Eggman
gave us legs!
#

PROMPT 73
NumPages 7
PAGE 7
Tag = FARM01
Icon = SALYICO
Lines = 3
TimeToNext = 50
PageText = Stop them!
#

PROMPT 74
NumPages 1
PAGE 1
Tag = FARM02
Icon = CUBICO
Lines = 3
TimeToNext = 50
PageText = HELP!!
#

PROMPT 75
NumPages 2
PAGE 1
Tag = FARM03
Icon = ORBICO
Lines = 3
TimeToNext = 50
PageText = They're quite persistant.
#

PROMPT 75
NumPages 2
PAGE 2
Tag = FARM03
Icon = CUBICO
Lines = 3
TimeToNext = 50
PageText = Yeah!
And they don't 
give up either.
#

PROMPT 76
NumPages 4
PAGE 1
Tag = NIGT01
Icon = SWATICO
Lines = 3
TimeToNext = 60
PageText = Locating;
Priority #1!
#

PROMPT 76
NumPages 4
PAGE 2
Tag = NIGT01
Icon = LUKICO
Lines = 3
TimeToNext = 80
PageText = Oy!
Shut it!
I'm trying to sleep!
#

PROMPT 76
NumPages 4
PAGE 3
Tag = NIGT01
Icon = SWATICO
Lines = 3
TimeToNext = 50
PageText = Target escaped
#

PROMPT 76
NumPages 4
PAGE 4
Tag = NIGT01
Icon = LUKICO
Lines = 3
TimeToNext = 100
PageText = When I suck at
my job, I ain't yelling
while you sleep, am I?
#

PROMPT 77
NumPages 1
PAGE 1
Tag = RUIN01
Icon = SNIPICO
Lines = 3
TimeToNext = 80
PageText = Bon voyage,
suckers! Hahaha!
#

PROMPT 78
NumPages 1
PAGE 1
Tag = RUIN02
Icon = SNIPICO
Lines = 3
TimeToNext = 80
PageText = Why don't you
just DIE?!
#

PROMPT 79
NumPages 2
PAGE 1
Tag = RUIN03
Icon = SNIPICO
Lines = 3
TimeToNext = 100
PageText = Hey! Why did you
find the secret room 
before me?
#

PROMPT 79
NumPages 2
PAGE 2
Tag = RUIN03
Icon = SNIPICO
Lines = 3
TimeToNext = 80
PageText = Stay away from the 
treasure!
It's mine!
#

PROMPT 80
NumPages 3
PAGE 1
Tag = NIGT02
Icon = SNIPICO
Lines = 3
TimeToNext = 70
PageText = Grrrr...
This is unfair!
#

PROMPT 80
NumPages 3
PAGE 2
Tag = NIGT02
Icon = TANGICO
Lines = 3
TimeToNext = 160
PageText = Oh hey!
You guys are still alive!
Tonight's Dr.Eggman's inauguration
#

PROMPT 80
NumPages 3
PAGE 3
Tag = NIGT02
Icon = TANGICO
Lines = 3
TimeToNext = 160
PageText = at the royal palace.
We're breaking in to rescue the 
princess. Care to join?
#

PROMPT 81
NumPages 1
PAGE 1
Tag = NIGT03
Icon = TANGICO
Lines = 3
TimeToNext = 80
PageText = Guys!
Over here!
#

PROMPT 82
NumPages 1
PAGE 1
Tag = NIGT04
Icon = SWATICO
Lines = 3
TimeToNext = 80
PageText = Infiltrators!
Shoot to kill!
#

PROMPT 83
NumPages 1
PAGE 1
Tag = NIGT05
Icon = TANGICO
Lines = 3
TimeToNext = 80
PageText = Great!
Follow me!
(the rings, that is)
#

PROMPT 84
NumPages 4
PAGE 1
Tag = FARM04
Icon = CUBICO
Lines = 3
TimeToNext = 50
PageText = Oh no!
We're trapped!
#

PROMPT 84
NumPages 4
PAGE 2
Tag = FARM04
Icon = ORBICO
Lines = 3
TimeToNext = 90
PageText = It seems we have
to defend ourselves...
En garde!
#

PROMPT 84
NumPages 4
PAGE 3
Tag = FARM04
Icon = CUBICO
Lines = 3
TimeToNext = 90
PageText = Let me at em!
I'll pick their ankles off!
#

PROMPT 84
NumPages 4
PAGE 4
Tag = FARM04
Lines = 3
TimeToNext = 50
PageText = DEFEAT ORBOT
AND CUBOT!!!
#

PROMPT 85
NumPages 6
PAGE 1
Tag = KNOT01
Icon = SALYICO
Lines = 3
TimeToNext = 90
PageText = It's a disaster...
The entire island is under
mind control.
#

PROMPT 85
NumPages 6
PAGE 2
Tag = KNOT01
Icon = TANGICO
Lines = 3
TimeToNext = 110
PageText = We can't do much
until we get the 
population back on our side.
#

PROMPT 85
NumPages 6
PAGE 3
Tag = KNOT01
Icon = ROTOICO
Lines = 3
TimeToNext = 120
PageText = I managed to put a
mindcontrol signal on this tape.
#

PROMPT 85
NumPages 6
PAGE 4
Icon = ROTOICO
Tag = KNOT01
Lines = 3
TimeToNext = 120
PageText = If someone could break
into the tv station,
it'll break a lot of people free.
#

PROMPT 85
NumPages 6
PAGE 5
Icon = SALYICO
Tag = KNOT01
Lines = 3
TimeToNext = 150
PageText = The tvstudio is in the 
middle of the industrial area.
It's heavily guarded, good luck.
#

PROMPT 85
NumPages 6
PAGE 6
Tag = KNOT01
Icon = JOHNICO
Lines = 3
TimeToNext = 120
PageText = We won't attack 
until it's night. Why won't you take 
a nap and rest first?
#

PROMPT 86
NumPages 1
PAGE 1
Tag = KNOT02
Icon = ANTOICO
Lines = 3
TimeToNext = 50
PageText = You smell like
elderberries.
#

PROMPT 87
NumPages 1
PAGE 1
Tag = KNOT03
Icon = ROTOICO
Lines = 3
TimeToNext = 90
PageText = I'm afraid I can't 
do much until we get the 
electricity working here.
#

PROMPT 88
NumPages 1
PAGE 1
Tag = KNOT04
Icon = BUNICO
Lines = 3
TimeToNext = 50
PageText = I'm sure ya did,
Sugah.
#

PROMPT 89
NumPages 1
PAGE 1
Tag = KNOT07
Icon = NICOICO
Lines = 3
TimeToNext = 70
PageText = Greetings Gold Rebel.
I am Nicole.
I'll be your field assistent.
#

PROMPT 90
NumPages 1
PAGE 1
Tag = VECT01
Icon = VECTICO
Lines = 3
TimeToNext = 90
PageText = Shh! You're not supposed
to be here! Go!
Before Eggman sees you!
#

PROMPT 91
NumPages 1
PAGE 1
Tag = VECT02
Icon = VECTICO
Lines = 3
TimeToNext = 80
PageText = There's an 
emerald nearby!
#

PROMPT 92
NumPages 1
PAGE 1
Tag = VECT03
Icon = VECTICO
Lines = 3
TimeToNext = 80
PageText = I think there's
an emerald nearby!
#

PROMPT 93
NumPages 1
PAGE 1
Tag = KNOT05
Lines = 3
TimeToNext = 50
PageText = Tangle told me you 
were coming. Welcome to Knothole,
rebel base. Go down the slide.
#

PROMPT 94
NumPages 2
PAGE 1
Tag = KNOT06
Icon = ROTOICO
Lines = 3
TimeToNext = 98
PageText = Here take this communicator
along so we can keep in touch.
#

PROMPT 94
NumPages 2
PAGE 2
Tag = KNOT06
Icon = ROTOICO
Lines = 3
TimeToNext = 98
PageText = Nicole can even do some 
remote hacking trough this little
device, so take good care of it.
#

PROMPT 95
NumPages 1
PAGE 1
Tag = NICO01
Icon = NICOICO
Lines = 3
TimeToNext = 98
PageText = You've reached the 
outer walls. I'll try to open a
security door. Keep following the path.
#

PROMPT 96
NumPages 1
PAGE 1
Tag = CONV07
Icon = BUNICO
Lines = 3
TimeToNext = 80
PageText = Did ya stop
these bots in time?
#

PROMPT 97
NumPages 2
PAGE 1
Tag = VOLK01
Lines = 3
TimeToNext = 170
PageText = Great, first I'm stuck
on this stupid island and now
I'm stuck in a lake.
#

PROMPT 97
NumPages 2
PAGE 2
Tag = VOLK01
Lines = 3
TimeToNext = 160
PageText = Great, nobody's here to help 
me out. Hey you, you there! Can
you please get me out of this lake, please?
#

PROMPT 98
NumPages 1
PAGE 1
Tag = JOHN01
Icon = JOHNICO
Lines = 3
TimeToNext = 160
PageText = Met up with Sally yet?
She's looking for you.
#