FREESLOT
MT_TOYR
S_TOYRA
S_TOYR_RUN1
S_TOYR_RUN2
S_TOYR_RUN3
S_TOYR_RUN4
S_TOYR_FIRE1
S_TOYR_FIRE2
S_TOYR_FIRE3
S_TOYR_FIRE4
S_TOYR_FIRE5
SPR_TOYR

Object MT_TOYR
#$Sprite TOYRA0
MapThingNum = 1677
SpawnState = S_TOYRA
SpawnHealth = 50
ReactionTime = 8
SeeState = S_TOYR_RUN1
SeeSound = 	sfx_SWUT
AttackSound = sfx_trfire
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
Speed = 0
MeleeState = S_NULL
MissileState = S_TOYR_FIRE1
DeathState = S_XPLD1
XDeathState = S_NULL
DeathSound = sfx_EVYEKD
Radius = 16*FRACUNIT
Height = 90*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_SWUT
Flags =	MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE
RaiseState = S_NULL

State S_TOYRA
SpriteName = TOYR
SpriteFrame = A
Duration = 5
Next = S_TOYRA
Action = A_Look
VAR1 = (900<<16)+1
VAR2 = 0

State S_TOYR_RUN1
SpriteName = TOYR
SpriteFrame = A
Duration = 3
Next = S_TOYR_RUN2
Action = A_Chase
Var1 = 0
Var2 = 0

State S_TOYR_RUN2
SpriteName = TOYR
SpriteFrame = A
Duration = 3
Next = S_TOYR_RUN3
Action = A_Chase
Var1 = 0
Var2 = 0

State S_TOYR_RUN3
SpriteName = TOYR
SpriteFrame = A
Duration = 3
Next = S_TOYR_RUN4
Action = A_Chase
Var1 = 0
Var2 = 0

State S_TOYR_RUN4
SpriteName = TOYR
SpriteFrame = A
Duration = 3
Next = S_TOYR_RUN1
Action = A_Chase
Var1 = 0
Var2 = 0

State S_TOYR_FIRE1
SpriteName = TOYR
SpriteFrame = C
Duration = 3
Next = S_TOYR_FIRE2
Var1 = 0
Var2 = 0

State S_TOYR_FIRE2
SpriteName = TOYR
SpriteFrame = B
Duration = 3
Next = S_TOYR_FIRE3
Var1 = 0
Var2 = 0

State S_TOYR_FIRE3
SpriteName = TOYR
SpriteFrame = C
Duration = 4
Action = A_FireShot
Next = S_TOYR_FIRE4
Var1 = 222
Var2 = 0

State S_TOYR_FIRE4
SpriteName = TOYR
SpriteFrame = B
Duration = 3
Next = S_TOYR_FIRE5
Var1 = 0
Var2 = 0

State S_TOYR_FIRE5
SpriteName = TOYR
SpriteFrame = C
Duration = 3
Next = S_SEESTATE
Var1 = 0
Var2 = 0
