freeslot
MT_TAPO
S_TAPO1
S_TAPO2
S_TAPO3
S_TAPO4
S_TAPO5
SPR_TAPO

Thing MT_TAPO
#$Category AnimatedSprite
#$Name Tangle pointing
#$Sprite TAPOA0
MAPTHINGNUM = 4005
SPAWNSTATE = S_TAPO1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_none
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 128*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY
RaiseState = S_NULL


FRAME S_TAPO1
SPRITENUMBER = SPR_TAPO
SPRITESUBNUMBER = A
DURATION = 4
NEXT = S_TAPO2

FRAME S_TAPO2
SPRITENUMBER = SPR_TAPO
SPRITESUBNUMBER = B
DURATION = 4
NEXT = S_TAPO3

FRAME S_TAPO3
SPRITENUMBER = SPR_TAPO
SPRITESUBNUMBER = C
DURATION = 4
NEXT = S_TAPO4

FRAME S_TAPO4
SPRITENUMBER = SPR_TAPO
SPRITESUBNUMBER = D
DURATION = 4
NEXT = S_TAPO5

FRAME S_TAPO5
SPRITENUMBER = SPR_TAPO
SPRITESUBNUMBER = E
DURATION = 4
NEXT = S_TAPO1